Nope! They can’t tell them when TO hit. They can’t tell them when NOT to hit. It’s all based on probability, and the random number generator.
A quick story, if you ever went into a convenience store or truck stop in the 80’s-90’s, you might have seen a video slot machine called a “Cherry Master”. I pulled the chips out of one, read the program off, and went through it. They CHEAT. For instance, you press the button to spin the reels, it grabs a set of “stops” from the random number generator, and then runs that set through the function that tells how much you win. It then does a calculation to see if you winning that much would skew the payout % too much. And if so, it throws away that set, and grabs another one. So let’s say you win. You THEN have the option to play the “Hi Lo Double Up” game. In this game there’s a deck of cards, and you’re betting if the next card to be drawn from the deck is a HI card (above 8), or a LO card (below 8). (8 is an automatic loser). So long as the number of points you’re wagering is less than 1000, it just gives you the next card from the deck. BUT! If you wager MORE than 1000, it waits for you to select HI or LO, and it looks through the deck to find the first card that would cause you to lose, and gives you THAT one.
I found those things before I got the job in Vegas. So, my first day when I got access to the source code for the game, I went through and looked to see how it handled things. The answer? “If you win, you win”. They’ve calculated it all out so that over the span of a million spins, the payout percentage will be the desired point. So, they don’t have the need (OR ABILITY) to start or stop hot streaks.
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