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To: Olog-hai

I played the board game Risk a few months back, and Hasbro has completely changed the way the game is played. The cards no longer have to be matched, and you simply collect more cards to get more armies. They don’t even put the symbols on the cards so you can play the old way.

These changes to Monopoly look cosmetic, but they completely destroyed Risk. None of the strategies you remember from the past work anymore.


10 posted on 03/17/2017 7:57:49 AM PDT by Haiku Guy (eliminate perverse incentives)
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To: Haiku Guy

Mark your own Risk cards, play by real (aka old) rules.


27 posted on 03/17/2017 8:10:32 AM PDT by PIF (They came for me and mine ... now it is your turn ...)
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To: Haiku Guy

I played a lot of Risk in the past. One weird result I observed was whoever won Europe disproportionally won the game. North American normally was not vital.

I wondered whether it was because it was in the center of the board but came to the conclusion it was better located to attack the other continents and getting 5 extra armies made it more important than Africa.

Not sure if others have drawn the same conclusion.


33 posted on 03/17/2017 8:15:57 AM PDT by alternatives? (Why have an army if there are no borders?)
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To: Haiku Guy
I played the board game Risk a few months back, and Hasbro has completely changed the way the game is played. The cards no longer have to be matched, and you simply collect more cards to get more armies. They don’t even put the symbols on the cards so you can play the old way.

That's bad news...we spent hours playing that game growing up.

43 posted on 03/17/2017 8:27:42 AM PDT by DouglasKC
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To: Haiku Guy

I must have played an earlier version than you because we didn’t even have “RISK cards.” We played it all the time in the summer and on holidays and usually weren’t done until very late...sometimes it was a two day thing. People killed off early would get out the chess board while the survivors played RISK.

When Axis and Allies came out we modified it a bit so technology could improve and would have games that could last weeks... but because of the elaborateness of the game it was hard to bring in new players. At least RISK was simple to learn so that a new player could play with us and not be at a total disadvantage.


66 posted on 01/01/2018 1:52:51 AM PST by piasa (Attitude adjustments offered here free of charge)
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