Or Crash-lands into the cargo hold at an intersection when the Flying castle cuts you up on a Traffic Island!
Must remember to repair my Shuttle craft sometime, it may be useful in the future.
If that happens, it's your own fault for careening through the Asteroid Belt at such breakneck speed.
That said, "landing" on the Flying Castle takes a skilled pilot. The best technique is to approach the axis of rotation along a parallel course. Once you've hung your overcoat on the coat-hook, you can cut power and accustom yourself to the station's artificial gravity, which on the Thrust Ring is about that of Earth's moon.
Taking transport to one of the Habs; the Flying Castle Habitat; Hab One (Are We There Yet?); or Hab Two (He's Touching Me!); gets you a doubling of the artificial gravity, up to Mars level.
The three Habitats are linked together through the Thrust Ring, and rotate around its center, which is currently parked on an asteroid we named Plymouth. We've been harvesting what material we could from the asteroid, and some of our more ambitious residents have been manufacturing things with it.
There's always something to do out here. Part of that comes from each habitat being on its own time zone, eight hours different from its neighbors. It's always night, and it's always morning somewhere. Breakfast is served twenty-four/seven. And so is dinner, and the appropriate aperitifs.
You get from one place to another by riding a spherical elevator car. Most rides take a couple of minutes, and during the journey, the car slowly rotates so that it will be in the correct orientation when the eyelid doors open.