Folks who know flash know why Apple has no time for flash on mobile devices. There are a number of threads here covering the subject but it comes down to the fact that Flash expects a mouse and mobile devices don't have one. End of story.
It has nothing to do with crashes and everything to do with compatibility of thousands of apps waiting for a mouse over which will never ever happen.
Anyway, no worries. This issue will resolve itself.
One of the main reasons to forgo Flash on mobile devices is the way it eats CPU cycles (and power). It is one thing to push your CPU to 100% on a desktop and pay a few cents more on your power bill. It is another to have it suck up your battery and leave your mobile device dead in two hours instead of the expected 12...