Interesting links. Have you read Richard Rhodes book “Why They Kill?” which was about the theories of Criminologist Lonnie Athens? Athens detailed the creation of violent criminals through a process of “violentization”, and what you posted may certianly apply.
Heck, eldest son Michael and I have always played Doom, Quake, Halo, Call of Duty..
He’s in Army OCS in Germany.
(shrugs)
The conditioning effects are real - I know how they work and I know that they work, I just was unable to keep it from negatively affecting my son.
The personal irony for me is that I worked for several years in using tactical simulators to "train" (condition) high-end security and military "operators", so when I see so many kids "playing" at games that are 100 times more realistic and effectively conditioning than our simulators, I shudder at what they are in for.
Some will be just fine, some will be affected in ways they won't even realize are related to what they are doing, and some will get so screwed up that they are a danger to themselves and society.
Is it the games themselves? Maybe - maybe not. But why introduce a potentially harmful (and uncontrollable) variable into the equation if you can avoid it? Why risk it?