It is simply unbelievable that an American gaming company would require it's players to participate in terrorist acts to finish a storyline. We shouldn't be too surprised, of course, considering that a "progressive" is president and "freedom of speech" reings surpreme. But shouldn't there be limits to the realm of acceptable content in video games? I strongly urge all readers to boycott Activision products so long as they insist on forcing their customers to complicitly accept terrorist acts when playing their video games.
1 posted on
11/15/2009 4:50:45 AM PST by
vmachine
To: vmachine
With all due respect. This is just a video game. Nothing more.
I am even going to go out on a limb and suggest that the plot of this game was inspired by real life acts of violence.
Besides, real terrorists have been attacking innocent people for thousands of years, and none of those attacks were inspired by video games.
2 posted on
11/15/2009 5:04:27 AM PST by
pnh102
(Regarding liberalism, always attribute to malice what you think can be explained by stupidity. - Me)
To: vmachine
I don’t know all about the plot of the game, but at the end, it looks like you’re betrayed by the head terrorist (a Russian ultra-nationalist), shot, and left for dead. I guess this is their way to show this Makarov guy’s brutality on-screen instead of just hearing about it as the game plot advances.
}:-)4
3 posted on
11/15/2009 5:05:11 AM PST by
Moose4
(Has anybody seen my tagline?)
To: vmachine
Activision was a pioneer in games where you are supposed to identify with the "bad guy." Kaboom! for the Atari 2600 was one of their first releases, back in 1981.
4 posted on
11/15/2009 5:10:40 AM PST by
Dr. Sivana
(There is no salvation in politics.)
To: vmachine
The whole PC COD franscise went downhill as a game after COD 2. What happened to versions about the Pacific Front in WWII, Korea, or Nam? Those battles were legion and yet here they are on terrorists as the “hero”.
No sale here.
5 posted on
11/15/2009 7:00:54 AM PST by
PIF
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