Uh, Steve, my work is worth in the thousands of dollars for anything other than the most trivial program. The question is how do I get there, by selling lots for $0.99 or fewer at $9.99? Only the total matters unless I have to deal with a significant per unit cost or labor.
I'll buy a $0.99 app just looking at the app store and its internal reviews. For $9.99 I feel the need to check it out further and most times I'll decide not to spend the money.
Yup!!
You said — Uh, Steve, my work is worth in the thousands of dollars for anything other than the most trivial program. The question is how do I get there, by selling lots for $0.99 or fewer at $9.99? Only the total matters unless I have to deal with a significant per unit cost or labor.
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Well, Steve Ballmer at Microsoft may read here, and then again he might not... LOL...
But, I’ll pipe up, nonetheless... One thing is for sure... it’s much better for the developer to set the price that he thinks his app is worth and for how many he thinks he can sell at the price... than having some outfit like Microsoft telling the developer that he has to sell it for at least a “floor price” or not at all...
There was an example of a developer getting $250,000 for his 99-cent app not too long ago. I bet he’s not complaining about his little app... :-)
IIRC, Apple prices like it does because it encourages a lot of impulse buys using “pocket change,” the amount that flies under the radar of most peoples’ thinking on spending. Impulse purchases are going to go through the floor if the apps start at $10.