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To: Terpfen

>>No, it isn't. It's merely a display resolution. 720p is not a technical limit in any way.

Really? Can you display a 4000 x 4000 image on 720p without downsizing or dropping pixels? No. If 720p didn't have limitations, you could do this. So, you'll have to ceede this point that in fact 720p restricts the amount of pixels which can be displayed, hence a limitation. To you it may not be a significant limitation, but it is a limitation.

>>The limit comes from what the hardware can handle at that resolution.

If hardware could display up to 10,000 x 10,000, 720p would still limit it to 720p resolution. Get it? It's a standard which has limits, hence a limitation.

>> The resolution itself is not the bottleneck, and every game should handle output at 720p fine.

It's not a bottlneck, but it is a restriction.

>>You've presented 720p as a technical hurdle, one which the X360 for some reason would outperform the PS3 at,

I never said the 360 would outperform the ps3 at 720p -- if you bother to READ what I said, I said neither should outperform the other at 720p.

>>There's more to a game looking good than display resolution. There are polygon counts, texture quality, aesthetic design, special effects, and so on.

True, you can have 1080p and a crappy game -- the resolution won't save it..

>>80x720 is not the limitation. The limitation comes from what the developer can accomplish at that resolution.

Sure it's a limitation. It's a finite number of pixels.. It's true that a developer can take advantage of this resolution...

>>And given Microsoft's requirement that every X360 game support 720p at the least, it's more like a feature.

720p is a standard with the limits of 1280x720. Look, you are missing the point here, the key is 720p imposes limits on what can be displayed. The machines have to work with this limitation..

>>Photorealism is not the sole guideline on which a game's aesthetics should be judged.

heh, but it is what the ps3 crowd is judging the PS3 on...

>>e war is going to come down to games, and Microsoft doesn't have them.

;-) wait till you see whats on the shelf this Christmas season..


65 posted on 04/06/2006 1:57:47 PM PDT by ladyshealth
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To: ladyshealth
Really? Can you display a 4000 x 4000 image on 720p without downsizing or dropping pixels? No. If 720p didn't have limitations, you could do this.

Except we're talking about video games here. Of course you can't view all of a 4000x4000 image in a 1280x720 window. But as far as games go, this is like complaining that you can only see the alleyway you're in, rather than the entire city. At 1280x720, you're still seeing more of the city than you would on a PS2.

I never said the 360 would outperform the ps3 at 720p

Yes, you did. Read your comment #52: "The Sony really can't outclass the 360 at 720p.."

Look, you are missing the point here, the key is 720p imposes limits on what can be displayed

And 1080p can't display your hypothetical 4000x4000 image full-screen either. That doesn't mean 1080p is a limitation on gameplay.

heh, but it is what the ps3 crowd is judging the PS3 on...

Indeed. I stay away from the GameFAQs/IGN/Gamespot/whatever forums for that reason.

;-) wait till you see whats on the shelf this Christmas season..

The PS3, of course! And depending on the PS3's price, possibly a cheaper X360... though I really doubt Microsoft will cut the price so soon.
67 posted on 04/06/2006 2:05:07 PM PDT by Terpfen (72-25: The Democrats mounted a failibuster!)
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