Like I said, fitness is pretty much an essential power set for blasters and controllers as they are endurance hogs when they start letting loose. Characters who want a better mode of transportation should also look into taking one of the lower level travel powers so that they can take the good ones once they achieve 15th lvl (I think). Taking 'Jump Kick' or 'Combat Jumping' early on means that 'Super Jump' will be available at that higher level, same with the other travel powers.
Those powers should be detailed in the handbook, and you can scroll through them when you are leveling up while in the 'choose new power' screens...JFK
Thanks for the info. I don't have a manual since I'm playing on the PCGamer 21-day free trial.
Accuracy Buff / Accuracy DeBuff?
Defense Buff / Defense DeBuff?
They both seem to read the same. I have assumed one is offensive improvement and the other a defensive reduction in the opponent. But WTF, over?