Sorry, I work in the 3D field and what this article describes is far short of a break-through. Most 3D models are built by hand by artists. They have the polygons they need in the places they need them. This technique is only applicable if you have used a 3D scanner, which almost nobody uses, or if you just aren't any good at 3D modeling. There are about a dozen programs out there that already do this cleanup task. Maybe this one is a little bit better than others, but as described it's not exactly news.
I have a sideline web design business. My biggest client, an advertising firm, keeps pressuring me to learn how to create 3D images. Although I'm very good at Flash animation, I just don't have the time to learn 3D. It's just too time intensive. If there were a major breakthrough that reduced the time involved, I would be interested.
ping
BTW, welcome to Freerepublic!
Normal Mapping looks to be a very promising technique for reducing polys by an order of magnitude. I would love to see a 3d modeling application based around this technique.