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To: Ernest_at_the_Beach

Sorry, I work in the 3D field and what this article describes is far short of a break-through. Most 3D models are built by hand by artists. They have the polygons they need in the places they need them. This technique is only applicable if you have used a 3D scanner, which almost nobody uses, or if you just aren't any good at 3D modeling. There are about a dozen programs out there that already do this cleanup task. Maybe this one is a little bit better than others, but as described it's not exactly news.


4 posted on 06/17/2004 8:41:57 PM PDT by animatormike
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To: animatormike

I have a sideline web design business. My biggest client, an advertising firm, keeps pressuring me to learn how to create 3D images. Although I'm very good at Flash animation, I just don't have the time to learn 3D. It's just too time intensive. If there were a major breakthrough that reduced the time involved, I would be interested.


5 posted on 06/18/2004 1:10:53 AM PDT by Jeff Chandler (Do Chernobyl restaurants serve Curied chicken?)
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To: animatormike

ping


6 posted on 06/18/2004 1:24:46 AM PDT by grannie9 (I live for today, 'cause I can't remember yesterday, and chances are tomorrow could suck.)
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To: animatormike

BTW, welcome to Freerepublic!


7 posted on 06/18/2004 1:40:47 AM PDT by Jeff Chandler (Do Chernobyl restaurants serve Curied chicken?)
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To: animatormike

Normal Mapping looks to be a very promising technique for reducing polys by an order of magnitude. I would love to see a 3d modeling application based around this technique.


8 posted on 06/18/2004 6:41:51 AM PDT by Brett66
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