“Unless Genesis 6 explains them.”
Here is a wild observation... The way Genesis reads some things are out of order and kind of don’t make sense. It gives fodder to those who criticize the sense of it. But if one reads it with “Game Dev mind” it fits into the sequence of how a computer game is developed. First the lighting, the background sky, then the map, then the characters, then interaction between the characters...
Just an interesting correlation and thought that hit me the other night.
I think the verse in Genesis 6 should be split in two, with no connection between Nephilim and giants.
If you consider an earthly interpretation, it was men of God fancying daughters of atheists and ended up marrying them creating kids with no foundation. Giants were powerful men of their day and they were tyrants.
Just like today.
The Genesis narrative might not be a strictly scientific chronology but rather a structured rollout of a functional world—much like how a developer builds a game environment: form first, then function.
I’ve heard theologians make similar observations; in fact, Oxford mathematician John Lennox explores this in Seven Days That Divide the World, where he suggests the Genesis account emphasizes function and purpose over strict sequence, aligning well with this kind of design framework analogy.
The Book of Enoc, which was deleted from the Bible, goes into considerable detail regarding the Genesis 6:1 narrative.
It does serve to "raise the eyebrows".
I have trouble with the Genesis story in general. The Book of Enoc difficult to scope into place.