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To: UCANSEE2

Yes, I would venture that most of we FReepers who peruse aeronautical and space-related threads are cognizant that increased dead payload weight is an undesirable in any ballistic, orbital, or interplanetary launch scenario. No one is talking about “guaranteeing” protection. It is a cost benefit engineering tradeoff, like many other areas. My statement, or what I remember of it, is that I was surprised the type and amount of shielding chosen was (allegedly) breached so early in the game.


34 posted on 03/21/2013 2:34:53 PM PDT by steve86 (Acerbic by Nature, not Nurture™)
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To: steve86
Thank you for the response.

My statement, or what I remember of it, is that I was surprised the type and amount of shielding chosen was (allegedly) breached so early in the game.

I would agree except (like you mentioned) I am not sure that a breach is what caused the problem. If it was, maybe it's just that there are things we aren't aware of yet, that we didn't protect it from.

That is what I was trying to bring to light. I should have just been direct.

Maybe it was something we didn't protect it from or couldn't.

35 posted on 03/26/2013 5:36:54 PM PDT by UCANSEE2 (The monsters are due on Maple Street)
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