Yes, I would venture that most of we FReepers who peruse aeronautical and space-related threads are cognizant that increased dead payload weight is an undesirable in any ballistic, orbital, or interplanetary launch scenario. No one is talking about “guaranteeing” protection. It is a cost benefit engineering tradeoff, like many other areas. My statement, or what I remember of it, is that I was surprised the type and amount of shielding chosen was (allegedly) breached so early in the game.
My statement, or what I remember of it, is that I was surprised the type and amount of shielding chosen was (allegedly) breached so early in the game.
I would agree except (like you mentioned) I am not sure that a breach is what caused the problem. If it was, maybe it's just that there are things we aren't aware of yet, that we didn't protect it from.
That is what I was trying to bring to light. I should have just been direct.
Maybe it was something we didn't protect it from or couldn't.