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From the comments at HardOCP to the article:

***********************************EXCERPT*****************************************

Today, 01:30 AM

bman212121Limp Gawd, 1.4 Years
 
Status: bman212121 is offline  
Quote:
Originally Posted by MetaKnight View Post
This puts PSP to shame. However, if Shield is a bit of a hit to the wallet I doubt it's going to hurt sales as much as it hurt the PSP considering all of what this can do. People who look at this thing will undoubtedly say it's worth it if it isn't too extreme.
I would definitely agree with you on this one. I was excited about the PSP when it was first coming out, but it doesn't come anywhere near what this device can do. Even a 3DS is going to be put to shame by this device.

Real controls, real web browsing/email/applications, better graphics, no discs or cartridges to deal with, and the ability to play pc games over the device.

18 posted on 01/07/2013 10:18:00 AM PST by Ernest_at_the_Beach ((The Global Warming Hoax was a Criminal Act....where is Al Gore?))
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More from Anandtech:

More Details on NVIDIA's Tegra 4 & i500: 5th core is A15, 28nm HPL, UE Category 3 LTE

by Anand Lal Shimpi & Brian Klug on 1/7/2013 1:30:00 AM
Posted in SOC , nvidia , Tegra 4 , Trade Shows , CES 2013 , Icera , GPUs

We just finished NVIDIA's CES press conference where it introduced the Tegra 4 SoC and Shield mobile gaming console. Immediately following the press event we snagged some more information about Tegra 4 and the NVIDIA i500 Baseband silicon:

- Tegra 4 is built on TSMC's 28nm HPm process (low power 28nm with High-K + Metal Gate)

Just confirmed that our initial information was incorrect, it's 28nm HPL (28nm low power with high-k + metal gates). The difference between HPL and HPM is a optimization for leakage vs. peak performance. This helps explain the 1.9GHz max frequency for the A15s in Tegra 4.

- The fifth/companion core is also a Cortex A15, but synthesized to run at lower frequencies/voltages/power. This isn't the same G in and island of LP process that was Tegra 2/3.

- The fifth/companion core isn't visible to the OS, it's not big.LITTLE but it'll work similarly to how Tegra 3 worked. This probably means no companion core in Windows RT. 

- The four Cortex A15s will run at up to 1.9GHz.

- NEW: die size is around 80mm^2, slightly bigger than Tegra 3 but on a much higher density process

- NEW: the shaders aren't unified, the majority are 20-bit pixel shader cores though. No idea on the ratio yet.

- dual-channel memory interface, LP-DDR3 is supported

- NVIDIA's i500 will launch with LTE UE Category 3 (100Mbps downlink) support, eventually we'll see an update to UE Category 4 (150Mbps downlink). 

- i500 will launch with carrier aggregation for WCDMA, no idea what 3GPP release.

Shield

- As far as Shield goes, I wanted to correct one thing about how the PC display streaming works. The PC will stream to the display directly, not through Shield. Shield will pass controller commands to the PC. 

- Shield will launch in Q2 at a price competitive with other mobile gaming systems and tablets. 

- All of the games during the Shield demo were 720p, except for one which was 1080p.

- Miracast is supported, but something better will come later.

19 posted on 01/07/2013 10:27:36 AM PST by Ernest_at_the_Beach ((The Global Warming Hoax was a Criminal Act....where is Al Gore?))
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