Free Republic
Browse · Search
General/Chat
Topics · Post Article

Skip to comments.

From Voodoo to GeForce: The Awesome History of 3D Graphics
MaximumPC ^ | 05/19/09 at 10:30:00 AM | Paul Lilly

Posted on 05/19/2009 11:25:10 AM PDT by Ernest_at_the_Beach

Try to imagine where 3D gaming would be today if not for the graphics processing unit, or GPU. Without it, you wouldn't be tredging through the jungles of Crysis in all its visual splendor, nor would you be fending off endless hordes of fast-moving zombies at high resolutions. For that to happen, it takes a highly specialized chip designed for parallel processing to pull off the kinds of games you see today, the same ones that wouldn't be possible on a CPU alone. Going forward, GPU makers will try to extend the reliance on videocards to also include physics processing, video encoding/decoding, and other tasks that where once handled by the CPU.

It's pretty amazing when you think about how far graphics technology has come. To help you do that, we're going to take a look back at every major GPU release since the infancy of 3D graphics. Join us as we travel back in time and relive releases like 3dfx's Voodoo3 and S3's ViRGE lineup. This is one nostalgiac ride you don't want to miss!

S3 ViRGE

A virgin in the 3D graphics arena, S3 in 1995 thrust itself into this new territory with its ViRGE graphics series. Playing on the hype surrounding virtual reality a decade and a half ago, ViRGE stood for Virtual Reality Graphics Engine and was one of the first 3D GPUs to take aim at the mainstream consumer. While nothing compared to today’s offerings, early 64-bit ViRGE cards came with up to 4MB of onboard memory, and core and memory clockspeeds of up to 66MHz. It also supported such features as Bilinear and Trilinear texture filtering, MIP mapping, alpha blending, video texturing mapping, Z-buffering, and other 3D texture mapping goodies.

Ironically, those same ‘cutting edge’ features took a toll on the ViRGE silicon resulting in underwhelming 3D performance. In some cases, performance was so bad that users could obtain better results with the CPU, causing the ViRGE to be unaffectionate dubbed the first 3D decelerator. Ouch.

Fun Fact: Just how far has graphic cards come in the past 15 years? Enough so that we've seen the S3 ViRGE selling for as little as $0.45 in the second-hand market.



TOPICS: Computers/Internet
KEYWORDS: hitech; nvidea; radeon
Navigation: use the links below to view more comments.
first previous 1-2021-4041-50 last
To: Marine_Uncle
I go back to those days....I wrote a fortran program for an IBM 650 at Hercules ,,,doing the 3rd stage of the minuteman,...I think...the 650 had a rotating drum for memory...

My program kept it very busy.

They bought a newer faster computer...which was the point I think.

41 posted on 05/19/2009 6:06:09 PM PDT by Ernest_at_the_Beach (Support Geert Wilders)
[ Post Reply | Private Reply | To 40 | View Replies]

To: Ernest_at_the_Beach

Wow, that haircut you had really sucked. ;’)


42 posted on 05/19/2009 6:53:02 PM PDT by SunkenCiv (https://secure.freerepublic.com/donate/____________________ Profile updated Monday, January 12, 2009)
[ Post Reply | Private Reply | To 9 | View Replies]

To: Ernest_at_the_Beach; texas booster

The GPUs do the calcs for Folding@Home (among others) much faster than anything else out there, and do them in the background, I guess without interfering with ordinary graphic operations at all. Would have to be shut off while gaming I suppose. ;’)


43 posted on 05/19/2009 6:59:16 PM PDT by SunkenCiv (https://secure.freerepublic.com/donate/____________________ Profile updated Monday, January 12, 2009)
[ Post Reply | Private Reply | To 1 | View Replies]

To: SunkenCiv

My hair was lighter...


44 posted on 05/19/2009 9:05:04 PM PDT by Ernest_at_the_Beach (Support Geert Wilders)
[ Post Reply | Private Reply | To 42 | View Replies]

To: M203M4
The GPUs are fantastic specialty engines. Stanford University hosts the Folding@home project, the current version of Genome@home from the 90’s.

Free Republic has has a team for years and we now rank #71 out of 500,000 teams.

Please join if you can. Team 36120 would love to have you!

45 posted on 05/19/2009 9:51:52 PM PDT by texas booster (Join FreeRepublic's Folding@Home team (Team # 36120) Cure Alzheimer's!)
[ Post Reply | Private Reply | To 10 | View Replies]

To: Ernest_at_the_Beach; potlatch; devolve; ntnychik; MeekOneGOP; Grampa Dave; BOBTHENAILER
I interviewed with IBM in 1970. It was like a Warhol happening or Dylan's "Ballad of a Thin Man".

Regarding this line of the article excerpt above:

nor would you be fending off endless hordes of fast-moving zombies at high resolutions

one friend who passed through last year played this video game with friends and recorded them--much interunit shouting--quite interactive--

and, yes, he's been over in Iraq and will be returning, probably to Shariastan.

From my grandfather's grandfather's stereopticon, to my grandfather's punched cards to:

ATI Radeon R520

ATI had come a long way since the days of 3D Rage, and the biggest shift was yet to come. ATI's engineers had gone back to the drawing board, and what they came up with was the R520, a completely new architecture that was unlike anything that had been done before. Serving as the backbone for the new design was what ATI called an "Ultra-Threading Dispatch Processor." Like a foreman, the UTDP was responsible for telling its workers what to do, and when to do it. In this case, the 'workers' were four groups of four pixel shaders, 16 in all. This technique proved highly efficient and allowed ATI to get away with utilizing less pixel shaders than the 24 employed by the competition.

The R520 also had a redesigned memory controller. The new controller used a weighting system responsible for prioritizing which clients needed access to data the quickest.

Several other advancements had been made, most of which focused on efficiency. Image quality was better, full High Dynamic Range (HDR) lighting was implemented for the first time, and better DVD decoding were among the improvements that had been made.

The Seventh Century narcissist attempts to return us to the stone age savagery of Clark's "The Portable Phonograph"--

IBM said: Machines should work; men should think--

--but with Agent Hussein, men should not think, only work for the machine--

Let the irrepressible creativity exemplified in the GPU history prevail over the authoritarian psychopathy:


46 posted on 05/20/2009 1:24:34 AM PDT by PhilDragoo (Hussein: Islamo-Commie from Kenya)
[ Post Reply | Private Reply | To 9 | View Replies]

To: Ernest_at_the_Beach

Work used to be fun!


47 posted on 05/20/2009 7:36:06 AM PDT by Marine_Uncle (I still believe Duncan Hunter would have been the best solution... during this interim in time....)
[ Post Reply | Private Reply | To 41 | View Replies]

To: PhilDragoo
OH...that is ominous....and so is this:

# # Microsoft’s Patent on Restricting Functionality Of Your PC

48 posted on 05/20/2009 9:17:39 AM PDT by Ernest_at_the_Beach (Support Geert Wilders)
[ Post Reply | Private Reply | To 46 | View Replies]

To: BJClinton

Compared to Far Cry, one of the best games ever, it did have a weak plot.


49 posted on 05/20/2009 11:21:49 AM PDT by IDFbunny
[ Post Reply | Private Reply | To 4 | View Replies]

To: Ernest_at_the_Beach

Halo2 is still kicking my butt.


50 posted on 05/20/2009 11:23:29 AM PDT by humblegunner
[ Post Reply | Private Reply | To 1 | View Replies]


Navigation: use the links below to view more comments.
first previous 1-2021-4041-50 last

Disclaimer: Opinions posted on Free Republic are those of the individual posters and do not necessarily represent the opinion of Free Republic or its management. All materials posted herein are protected by copyright law and the exemption for fair use of copyrighted works.

Free Republic
Browse · Search
General/Chat
Topics · Post Article

FreeRepublic, LLC, PO BOX 9771, FRESNO, CA 93794
FreeRepublic.com is powered by software copyright 2000-2008 John Robinson