macs... cute little vcrs.
as a professional software developer, i can tell you that the mac platform is tied with linux in porting priority (lower for non-server/backend stuff). why? simple. market size.
i know a couple of mac-jihadists that spaz whenever you mention ‘windows’ (kind of like saying ‘foxnews’ or ‘o’reilly’ to a liberal)... funny thing... these professionals have never made a dime writing software for the mac.
sure, some people do, somewhere... but i would equate making money writing software for the mac about the same as making money playing any sport. fun to play with, but only 0.0001% actually get paid to play.
Of course, writing for is not the same as writing on ...
From the above:
This newfound success has been evolving for some time. One team manager interviewed for this article said that his programmers started switching from Dells and ThinkPads at least three years ago. Now 80 percent of his group uses Apple laptops.
You're right. Those damn Apple people want to keep all their swag to themselves... /sarcasm
iPhone Developers Go From Rags to Riches
The iPhone is a revolutionary handset. But it is also the key to a virtual gold mine -- the iTunes App Store, where independent developers can become multimillionaires in just a year.
Since its launch in July, the App Store has grown to become an indie developer's dream come true. Steve Demeter, developer of the vastly popular $5 iPhone game Trism, announced he made $250,000 in profit in just two months. His team? Himself, mainly, with a little bit of help from a friend and a contracted designer (whom he paid $500). If his profits continue at this rate, Demeter will earn nearly $2 million by July 2009...