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PlayStation 3 announced for 2006 (Incredible trailers here)
Gamespot ^ | 5/17/05

Posted on 05/17/2005 1:24:45 PM PDT by Yossarian

LOS ANGELES--Today saw the second of the big three console makers announce its next-generation platform. At its pre-E3 press conference, Sony Computer Entertainment gave the world its first look at the PlayStation 3, as it is now officially called. While the device's price has not yet been set, its release window--spring 2006--has. Flanked by Sony Computer Entertainment America President and CEO Kaz Hirai, SCE head Ken Kutaragi introduced it as a "supercomputer for computer entertainment."

The name was not unexpected, since Sony had been running an extensive teaser-ad campaign prepping the public for the PlayStation 3. The company had laid a blanket of posters around the Los Angeles Convention Center, site of the Electronic Entertainment Expo (aka E3). Bus stalls and billboards around the convention center proclaimed "Prepare for Chang3" in the distinctive PlayStation font with partial shots of the Dual Shock controller's square-circle-triangle-X buttons.

Sony also confirmed the PlayStation 3 will use Blu-ray discs as its media format. The discs can hold up to six times as much data as current-generation DVDs. It will also support CR-ROM, CD-RW, DVD, DVD-ROM, DVD-R, DVD+R formats. Sony also confirmed that the machine will be backward compatible all the way to the original PlayStation. It will also have slots for Memory Stick Duo, an SD slot, and a compact flash memory slot. It will also sport a slot for a detachable 2.5-inch HDD, somewhat similar to the Xbox 360's. Sony did not mention if the drive would be standard.

Sony also laid out the technical specs of the device. The PlayStation 3 will feature the much-vaunted Cell processor, which will run at 3.2GHz, giving the whole system 2 teraflops of overall performance. It will sport 256MB XDR main RAM at 3.2GHz, and it will have 256MB of GDDR VRAM at 700MHz.

Sony also unveiled the PS3's graphics chip, the RSX "Reality Synthesizer," which is based on Nvidia technology. The GPU will be capable of 128bit pixel precision and 1080p resolution--some of the highest HD resolution around. The RSX also has 512MB of graphics render memory and is capable of 100 billion shader operations and 51 billion dot products per second. It also has more than 300 million transistors, larger than any processor commercially available today. It will be manufactured using the 90nm process, with eight layers of metal. The RSX is more powerful than two GeForce 6800 Ultra video cards, which would cost roughly $1,000 total if purchased today.

The PlayStation 3 will also sport some hefty multimedia features, such as video chat, Internet access, digital photo viewing, and digital audio and video. Speaking of video, Sony Computer Entertainment's chief technical officer Masa Chatani was on hand to show off the PS3's panoramic video functions. Since the console has two HD outputs, it is can be hooked up to two side-by-side HDTVs to projecting video in a 32:9 extra-widescreen format (think Cinemascope in your living room). Like a gigantic version of the Nintendo DS, the dual digital outputs also allow for an extended game display, with the action on one screen and either game information or video chat on the second.

Out of the box, the PS3 will have the capability to support seven Bluetooth controllers, which can be used for nearly 24 hours before they require charging. Later, pictures of the controllers themselves were released, showing their almost boomerang-like shape. It will also have six USB slots for peripherals: four up front and two in the back. As rumored, it will also have Wi-Fi connectivity to the PSP, which can be used as a remote screen and/or controller.

Dr. Richard Marx, the inventor of EyeToy, was on hand to show off the PS3's wireless HD IP Camera. The demo recalled rumors that the machine will have Minority Report-esque motion-sensing capabilities. Marx held two small cup-like objects in his hands, which moved the cups on the screen in real time.

To show off the PlayStation 3's graphical brawn, Sony showed several game demos, including an Unreal 3 engine show-off of what appeared to be Unreal Tournament 2007. In what must come as a relief to developers, Epic Games' Tim Sweeney was on hand to vouch for the PS3, saying it was "easy to program for" and that Epic had received its first PS3 hardware two months ago. He proved the tech demo was real-time by showing it again and by manipulating the camera and zooming in.

Sony also showed off several other tech demos. One was a next-gen remake of the famed "duck demo" first shown when the PlayStation 2 launched. Except this time, instead of one duck in a bathtub, the demo showed a whole flock of ducks milling about, as well as several toy battleships. Another demo showed grass and foliage growing while another showed Gran Turismo cars racing with Spider-Man swinging overhead. Speaking of Spider-Man, another demo showed highly detailed renders of Alfred Molina as Dr. Octopus recreated from the film Spider-Man 2.

However, Sweeney's words were only the beginning. Later, Sony trotted out a whole host of publishers that are backing the PlayStation 3. And in the process, it confirmed several games for the console. Hideo Kojima introduced Konami's Metal Gear Solid 4, Capcom showed off Devil May Cry 4, Namco unveiled Tekken 6, Polyphony Digital trotted out a fifth Gran Turismo, SCEE showed off the next Killzone, and Rockstar Games showed a new Western title.

EA President Larry Probst was also on hand to show off a demonstration of the next Fight Night game, which will presumably be called Fight Night Round 3. When one of the two fighters took a blow, his skin rippled realistically. Kudo Tsonoda from EA's Chicago studio was on hand, and said that the goal is to make the facial animation convey the amount of punishment a pugilist has suffered.

And still the games came. SCEE had three on display: A third Getaway, with an even seedier, nastier version of London; a new off-road racing game called Motor Storm from Evolution Studios; and a shooter called Heavenly Sword. Sega is readying Fifth Phantom Saga, and Bandai is prepping another Gundam game. Ubisoft is continuing to innovate in the first-person shooter field with an all-new IP named Killing Day. Koei enlightened the crowd with a demo of Ni-oh, a new martial-arts-themed brawler about Buddha's monk bodyguards. Incognito is developing a sequel to Warhawk, the acclaimed actioner for the original PlayStation.

However, one of the night's most impressive tech demos will likely be the most disappointing for fans of the Final Fantasy series. After showing some footage from the upcoming Final Fantasy XII for the PlayStation 2, Square Enix Yochi Wada showed a very impressive demo called "Final Fantasy VII: Technical Demo for PlayStation 3." The visually impressive demo showed a sequence of a cityscape, culminating with fan favorite Cloud jumping out of a train. However, Wada said the clip was "merely a sample" and Square Enix currently has no plans to release a remake of Final Fantasy VII for the PlayStation 3. However, he did say the series would arrive on the console in "some form."

Wada's presence at the PS3 launch was ironic, given that Microsoft announced Final Fantasy XI for the Xbox 360 just hours later. In fact, much of Sony's conference seemed designed to one-up the features of Microsoft's new console point by point.

Sony also emphasized that the PlayStation 3 would have similar online connectivity and services as the next generation of Xbox Live. Calling it "an always on, always connected device," Chatani said the PS3 would be constantly in touch with a "PlayStation World" network "fundamentally based on a on community, communication commerce, and content." He said that subscribers could "exchange unique characters and items through the network," much like Microsoft's Xbox Live Marketplace.

PLAYSTATION 3 SPECIFICATIONS

CPU: Cell Processor PowerPC-base Core @3.2GHz
--1 VMX vector unit per core
--512KB L2 cache
--7 x SPE @3.2GHz
--7 x 128b 128 SIMD GPRs
--7 x 256KB SRAM for SPE
--*1 of 8 SPEs reserved for redundancy
--Total floating point performance: 218 gigaflops

GPU RSX @ 550MHz
--1.8 TFLOPS floating point Performance
--Full HD (up to 1080p) x 2 channels
--Multi-way programmable parallel Floating point shader pipelines
--Sound Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)

MEMORY
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth Main RAM-- 25.6GB/s
VRAM--22.4GB/s
RSX-- 20GB/s (write) + 15GB/s (read)
SB2.5GB/s (write) + 2.5GB/s (read)

SYSTEM FLOATING POINT PERFORMANCE:
2 teraflops

STORAGE
--HDD Detachable 2.5" HDD slot x 1
--I/O--USB Front x 4, Rear x 2 (USB2.0)
--Memory Stickstandard/Duo, PRO x 1
--SD standard/mini x 1
--CompactFlash(Type I, II) x 1

COMMUNICATION
--Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
--Wi-Fi IEEE 802.11 b/g
--Bluetooth--Bluetooth 2.0 (EDR)
--ControllerBluetooth (up to 7)
--USB 2.0 (wired)
--Wi-Fi (PSP)
--Network (over IP)

AV OUTPUT
Screen size 480i, 480p, 720p, 1080i, 1080p
HDMI out x 2
AV multi out x 1
Digital out (optical) x 1

DISC MEDIA
CD
PlayStation CD-ROM
PlayStation2 CD-ROM
CD-DA
CD-DA (ROM),
CD-R,
CD-RW
SACD Hybrid (CD layer),
SACD HD
DualDisc (audio side)
DualDisc (DVD side)
PlayStation 2 DVD-ROM
PlayStation 3 DVD-ROM
DVD-ROM
DVD-R
DVD-RW
DVD+R,
DVD+RW
Blu-ray Disc
PlayStation 3 BD-ROM
BD-ROM
BD


TOPICS: Computers/Internet
KEYWORDS: apple; cell; cellprocessor; ibm; intel; playstation; playstation3; ps3; sony; sti; toshiba; videogame
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To: RadioAstronomer
Update:

*****************************************

Ageia
   
 


FOR IMMEDIATE RELEASE

AGEIA Media Contact:
Kim Stowe
Reverb Communications, Inc.
(408) 839-8750
kim@reverbinc.com


AGEIA Builds Momentum at E3 with Key Hardware and Software Alliances Promoting Physics in Games

AGEIA physics technology continues to gain enthusiastic support from game industry

LOS ANGELES, Calif. – May 18, 2005 – At the Electronic Entertainment Expo (E3), AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced a flurry of design wins and new partnerships with game developers, add-in board vendors, publishers, console manufacturers and middleware vendors from around the world and throughout the gaming universe.

Manju Hegde founder and CEO of AGEIA:
“We couldn’t have asked for a more enthusiastic response to AGEIA’s PhysX hardware and software from some of the top companies in the game industry. As we build these new partnerships, we’re also strengthening our own team at AGEIA with key talent acquisitions that bring decades of game industry experience to our organization.”

Andy Keane, newly appointed vice president of marketing for AGEIA:
“Content is the name of the game, and we’re simply amazed at the content we’ve been seeing in titles from startups as well as leading developers using AGEIA’s PhysX hardware and software. The real test of any technology is what people can do with it, and what these talented artists have done so far with AGEIA PhysX technology makes us very optimistic about the future of physics in games.”
AGEIA Partner Announcements
Add-in Board Vendors

  • ASUS Computer: Will develop and market add-in boards with the AGEIA PhysX processor, the world’s first and only dedicated physics processing unit. Products are expected within 2005, coinciding with the release of popular game titles incorporating AGEIA physics technology.
    Console Manufacturers
  • PlayStation©3: AGEIA is developing powerful physics-based middleware for the PlayStation 3 based on AGEIA’s NovodeX physics software. As the only multithreaded physics software in the industry, AGEIA’s NovodeX physics software is uniquely suited to harness the new capabilities of next-generation game consoles such as the PlayStation 3.
    Game Developers/Publishers
  • Atari: Using AGEIA’s NovodeX physics software in Dragonshard™, a real-time strategy game based on the Dungeons & Dragons® universe created by Wizards of the Coast.
  • Atari’s Shiny Entertainment Studio: Creator of Enter the Matrix™ using AGEIA’s NovodeX physics software for physics-based martial arts action and gunplay, as well as physics-defying stunts and aerobatics in upcoming game titles.
  • Big Huge Games: Targeting the AGEIA PhysX processor for hardware acceleration of upcoming real-time strategy game Rise of Nations: Rise of Legends.
  • Bongfish Interactive Entertainment: Incorporating AGEIA’s pioneering physics technology into snowboarding game Stoked Rider featuring Tommy Brunner.
  • Cryptic Studios: Source code agreement to use AGEIA’s NovodeX physics software as core physics engine for upcoming City of Villains and other next-generation titles.
  • PerfectPlay Entertainment: Building first game Metathrone Project from ground up with AGEIA physics technologies.
  • Phantagram Co.: Korean developer and creator of Kingdom Under Fire series using AGEIA’s NovodeX physics software for its upcoming title for the Xbox 360.
  • Ritual Entertainment: Source code agreement enabling Ritual to integrate AGEIA technologies, such as AGEIA’s NovodeX physics software, into their own core technology.
  • Spark Unlimited: New Pandora game will list AGEIA PhysX processor as minimum system requirement as part of larger technical and marketing partnership.
  • Ubisoft: Tom Clancy’s Ghost Recon 3 is leveraging the unique multithreaded capabilities of AGEIA’s physics software to harness the power of next-generation consoles.
    E3 Demos (By appt. only)
  • Game Consulting: French specialist of 3D outsourcing will be demonstrating the power of AGEIA’s PhysX hardware and software with their new live combat game Arena Online.
  • YAGER Development: German developer will be demonstrating the hardware acceleration of AGEIA’s PhysX processor with Eye of the Storm (working title), an action game focusing on futuristic guerilla combat in urban environments.
    About AGEIA
    AGEIA™ Technologies, Inc. is a fabless semiconductor company and the pioneer of hardware-accelerated physics for games. Its flagship product, the PhysX processor, is the world’s first dedicated physics processing unit – a completely new hardware category. The PhysX processor and supporting software deliver the processing horsepower to calculate real-time interactive worlds. Developers can define these worlds to obey the laws of classical physics, or create their own physical laws that make their game a unique, hyper-dimensional experience.
AGEIA seeks to ignite innovation in the games industry by working with leading developers, publishers, add-in board vendors and console manufacturers to deliver the next generation of physically immersive entertainment. Consumer add-in boards and systems equipped with the AGEIA PhysX processor and games that take advantage of the technology will be available in late 2005. For more information visit http://www.ageia.com.

###

AGEIA, PhysX and NovodeX are trademarks of AGEIA Technologies, Inc. All other products are trademarks of their respective companies.


81 posted on 05/19/2005 9:34:12 AM PDT by Ernest_at_the_Beach (This tagline no longer operative....floated away in the flood of 2005 ,)
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To: Ernest_at_the_Beach

Pretty cool stuff! :-)


82 posted on 05/20/2005 7:29:53 AM PDT by RadioAstronomer
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To: RadioAstronomer
...sat on the edge of a working bathtub nuclear reactor watching the blue glow of the Cerenkov radiation coming from the core with my own eyes (we had the top off and all I had was distilled water between me and the nuclear core cranked up to 600 megawatts)

Yeah, I meant to speak to you about that. Didn't some knucklehead at Argonne die (rather painfully) two weeks after playing with Cerenkov radiation? You physicists! Next time you are curled up in your library, check out Webster's definition of "dangerous". LOL


83 posted on 05/21/2005 8:58:54 AM PDT by Aracelis
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To: Aracelis

Cool pic. It looked just like that BTW. :-)


84 posted on 05/21/2005 3:33:27 PM PDT by RadioAstronomer
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To: Bella_Bru

BTTT.


85 posted on 05/29/2005 4:17:04 PM PDT by StoneColdGOP ("The Republican Party is the France of politics" - Laz)
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To: Yossarian

The Xbox 360 will be better.


86 posted on 06/25/2005 9:25:39 AM PDT by Tempest (Sean Hannity was right.)
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To: BrooklynGOP

No if you're serious about gaming you should get an Xbox 360. If you're seriously into marketing hype you should get a PS3.


87 posted on 06/25/2005 9:27:09 AM PDT by Tempest (Sean Hannity was right.)
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