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To: King Prout
... but *I* get to irreducible simplicity through design (and trial and error, and redesign, and observing the sometimes happy result of accidental developments...

A description of evolution through variation and natural selection. The part of the process you call "design" is merely a collection algorithms arrived at through previous generations of trial and error, and preserved in the culture.

219 posted on 08/13/2005 12:12:53 PM PDT by js1138 (Science has it all: the fun of being still, paying attention, writing down numbers...)
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To: js1138

well...
1. I start by defining the function of the mechanism
2. I then figure out what the mech will have to do to accomplish that function
3. I then whomp up a general large-component assembled design
4. I then break it into sub-assemblies
5. I then figure out how each subassembly is put together, what parts it contains, how subassemblies mate to one another. Basically anything goes at this point - brainstorming, all variations are on the table, promiscuous and complex.
6. Then I sit back and look at the mess I have wrought and ask "ok... how many of these parts can be conglomerated as features of larger, simpler, more robust parts?"
7. then begins the process of simplification, balancing fewest number of components against robustness of the design and what I can actually manufacture/get
8. Then comes trial and error, the process of "whoopsie!" optimization.

so far as I can tell, Nature only performs steps 5 (second sentence) and 8, and does so "blindly" without "designing intent"


220 posted on 08/13/2005 12:28:03 PM PDT by King Prout (and the Clinton Legacy continues: like Herpes, it is a gift that keeps on giving.)
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