Posted on 05/08/2003 10:11:06 AM PDT by Nebullis
Arlington, Va.If the evolution of complex organisms were a road trip, then the simple country drives are what get you there. And sometimes even potholes along the way are important.
An interdisciplinary team of scientists at Michigan State University and the California Institute of Technology, with the help of powerful computers, has used a kind of artificial life, or ALife, to create a road map detailing the evolution of complex organisms, an old problem in biology.
In an article in the May 8 issue of the international journal Nature, Richard Lenski, Charles Ofria, Robert Pennock, and Christoph Adami report that the path to complex organisms is paved with a long series of simple functions, each unremarkable if viewed in isolation. "This project addresses a fundamental criticism of the theory of evolution, how complex functions arise from mutation and natural selection," said Sam Scheiner, program director in the division of environmental biology at the National Science Foundation (NSF), which funded the research through its Biocomplexity in the Environment initiative. "These simulations will help direct research on living systems and will provide understanding of the origins of biocomplexity."
Some mutations that cause damage in the short term ultimately become a positive force in the genetic pedigree of a complex organism. "The little things, they definitely count," said Lenski of Michigan State, the paper's lead author. "Our work allowed us to see how the most complex functions are built up from simpler and simpler functions. We also saw that some mutations looked like bad events when they happened, but turned out to be really important for the evolution of the population over a long period of time."
In the key phrase, "a long period of time," lies the magic of ALife. Lenski teamed up with Adami, a scientist at Caltech's Jet Propulsion Laboratory and Ofria, a Michigan State computer scientist, to further explore ALife.
Pennock, a Michigan State philosopher, joined the team to study an artificial world inside a computer, a world in which computer programs take the place of living organisms. These computer programs go forth and multiply, they mutate and they adapt by natural selection.
The program, called Avida, is an artificial petri dish in which organisms not only reproduce, but also perform mathematical calculations to obtain rewards. Their reward is more computer time that they can use for making copies of themselves. Avida randomly adds mutations to the copies, thus spurring natural selection and evolution. The research team watched how these "bugs" adapted and evolved in different environments inside their artificial world.
Avida is the biologist's race car - a really souped up one. To watch the evolution of most living organisms would require thousands of years without blinking. The digital bugs evolve at lightening speed, and they leave tracks for scientists to study.
"The cool thing is that we can trace the line of descent," Lenski said. "Out of a big population of organisms you can work back to see the pivotal mutations that really mattered during the evolutionary history of the population. The human mind can't sort through so much data, but we developed a tool to find these pivotal events."
There are no missing links with this technology.
Evolutionary theory sometimes struggles to explain the most complex features of organisms. Lenski uses the human eye as an example. It's obviously used for seeing, and it has all sorts of parts - like a lens that can be focused at different distances - that make it well suited for that use. But how did something so complicated as the eye come to be?
Since Charles Darwin, biologists have concluded that such features must have arisen through lots of intermediates and, moreover, that these intermediate structures may once have served different functions from what we see today. The crystalline proteins that make up the lens of the eye, for example, are related to those that serve enzymatic functions unrelated to vision. So, the theory goes, evolution borrowed an existing protein and used it for a new function.
"Over time," Lenski said, "an old structure could be tweaked here and there to improve it for its new function, and that's a lot easier than inventing something entirely new."
That's where ALife sheds light.
"Darwinian evolution is a process that doesn't specify exactly how the evolving information is coded," says Adami, who leads the Digital Life Laboratory at Caltech. "It affects DNA and computer code in much the same way, which allows us to study evolution in this electronic medium."
Many computer scientists and engineers are now using processes based on principles of genetics and evolution to solve complex problems, design working robots, and more. Ofria says that "we can then apply these concepts when trying to decide how best to solve computational problems."
"Evolutionary design," says Pennock, "can often solve problems better than we can using our own intelligence."
Well, strictly speaking, I believe it means that Prof Schrödinger's cat is BOTH dead AND alive, until something collapses the wavefunction.
Ah, but did you hear that, or just read it? ;)
Well, something tells me Vesuvius pretty much collapsed great deal more than just Pompeii's wave function -- and probably killed all the cats, too.
Two things:
1) cats are restricted to two known states of existence: dead, or alive. There is no known state that can be described as "neither dead nor alive"
2) Don't try selling your interpretation in Copenhagen!
Yeah, his interpretation isn't up to snuff.
How do you know that without opening the box? ;)
I think PH hit the nail on the head in post #1111
Experience hath shown that all cats are either alive or not alive (dead). In the absence of any compelling evidence, I see point to gratuitously assert another state of existence.
Of course, the cat being dead or alive is supposed to duplicate the QM states of the radioactive particle: decayed, or not decayed.
Besides, we don't want to let the cat out of the box ... we want to let the cat out of the bag!
A "magic mantra," chanted to keep the "evil evolutionists" at bay?
Now whenever I look at the odometer I get lost.....
ba dum bum!
Damn you and your inferences anyway ;)
Yes, but thanks for the concern about assertions your side makes. You can now expect the same response from me---> "Go find it yourself."
Now just how much have you or anyone else here pursued the topic?
I'm not familiar with the book, but I'm a big fan of the Kurtzweil engine, which I ran into while working on internal fax modems. His was the first really useful attempt I'm aware of to make an engine that would figure out what alphanumeric symbols might be imbedded in a digitized picture. Pretty useful for faxes received by a computer, if you think about it.
What interests me about this set of predictions about how coding will work, is how substantial the change in technical culture is going to be, to go from code we can debug, to code that mostly doesn't care if it's buggy. That's kind the fundamental crux of any of these genetic approaches: try everything--keep what seems to have worked, having accomodated yourself somehow to potential bleeding from errors. That means, for example, that, where programmers write code to execute functions, whatever replaces programmers perhaps invent fields of discourses with goals and constraints, and a certain tolerance for massive resources thrown away in dead-end probes for good solutions. It's sort of like we all get to be meta-mathematicians, because we all can no longer keep up with the math.
To me, code is a treacherous beast that can put your factory on idle from just a moment's carelessness. From my perch on the underbelly of the beast, not tending it assiduously looks like a world gone mad. But I know modern stochastically-oriented kids, including some related to me, that already have no trouble digesting this kind of approach.
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