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To: sit-rep

I used screen capture software with built in video camera and built in audio. The one I’m using is called ScreenFlow. Commercial software, $100, on a MacBook Pro.

blender could render much nicer graphics, but I didn’t have the time to do the full render process. Basically, even though the production quality is low overall, by using the screen capture, I can create the animation, play the animation, and speak over the animation, and then edit in ScreenFlow.

Screen capture is the short answer to your question. It grabs the actual video buffer from the graphics card.


43 posted on 01/29/2012 9:09:14 AM PST by LiveFreeOrDieNH
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To: LiveFreeOrDieNH

okay! good to know... I am afraid I may not be able to render because of the amount of texturing I have in my project. If you can imagine an engineroom with all its equipment and piping, and all of it applied with materials for real textured surfaces, instead of just unwrapping, I’m afraid i’ll crash, or have too heavy of an overhead to render the project. and I am afraid to start doing it expecting blender and my PC to handle it, and get 3/4 of the way into it and find out I cant! so, im just making it in game mode and using pictures of rusty paint to unwrap my equipment faces on... if you know what I mean...

Maybe you can answer this? I have asked on a couple different boards and ya get the same response... “Go watch tutorials and learn what you’re doing first” but what tutorial can tell, or is going to tell you, how much is too much in this area? as it is now, my XP tends to get a little jerky if I start adding too much on any givin session.


45 posted on 01/29/2012 12:53:41 PM PST by sit-rep
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