Free Republic
Browse · Search
News/Activism
Topics · Post Article

Skip to comments.

Where a Puff of Marijuana Is the Ultimate Power-Up
New York Times ^ | March 17, 2005 | Steven Totilo

Posted on 03/17/2005 8:08:47 AM PST by billorites

IN mid-2002, when the video game Narc was only six months into development, the most startling element in it may have been a barrel-throwing sumo wrestler. Or it may have been the inclusion of a villainous flamenco dancer named El Toro.

When the game is released for PlayStation 2 and the Xbox next week, however, the most arresting aspect will most likely be that players of Narc will - as part of the gameplay - be able to take drugs.

In an industry known for depicting violence, Narc's foray into substance abuse is a venture into a largely untracked frontier.

"This is something that nobody else has tackled," said Steve Allison, 37, chief of marketing for Narc's publisher, Midway.

In Narc, which is rated M, or Mature, for ages 17 and older, players control one of two narcotics officers, partners who were once separated after one became addicted to drugs.

The gameplay primarily involves arresting dealers, whose drugs can be confiscated and used.

A digital puff of marijuana, for example, temporarily slows the action of the game like a sports replay. Taking an Ecstasy tablet creates a mellow atmosphere that can pacify aggressive foes. The use of crack momentarily makes the player a marksman: a "crack" shot.

But using each drug also leads to addiction, which can lead to blackouts that cost the player inventory and to demotions or even expulsion from the police force, which halts progress in the game. In measured doses, the substances can make a tough challenge easier, but the makers of the game say it is possible to play without using the drugs at all.

"Should you be able to use them?" the game's producer, Wayne Cline, 31, said. "We decided, yeah, if they're part of the life of a cop. Just like in the movie 'Narc' and the movie 'Training Day,' sometimes they use."

More drug-related games are coming. Take Two Interactive, the publisher of the Grand Theft Auto series, recently announced a title to be released this year called Snow. According to a company news release, the game "will challenge players to oversee every aspect of the drug trade."

Vivendi Universal is planning to release a game based on the film "Scarface," which featured extensive cocaine use. The company has also announced Bulletproof, a game starring the likeness of 50 Cent, the rapper and acknowledged former crack dealer, in an adventure set upon "a bloody path through New York's drug underworld."

Representatives from Take Two and Vivendi declined to comment for this article. But game publishers increasingly seek to appeal to older players with provocative content. More than half of the regular players of home consoles like the PlayStation 2 and the Xbox are adults, according to the Electronics Software Association, a trade group. But while nearly 3,000 games have been cited for violence since 1994 by the Entertainment Software Rating Board, the independent organization that rates games, only 40 have been tagged for drug references or for use of drugs. Most refer to drugs only peripherally.

Patricia Vance, president of the rating board, said the trend was not so much about drugs as it was a move toward greater realism. Games increasingly include more character development and deeper stories, she said, which lead to a broader range of topics.

But for some, Narc's inclusion of drug use is a reality they feel is unwise for games to reflect. "Narc was a bad idea," said Michael Pachter, an analyst who follows Midway for Wedbush Morgan Securities. "Violence is embraced in our culture, which is why you see violence in video games. I don't believe society believes drugs are an appropriate thing. I think that alienates consumers."

Mr. Pachter said he had not seen the final version of the game but was familiar with its use of drugs as ability enhancers. He likened the game's drugs to steroids, and said that the recent scorn directed at baseball players suspected of using steroids indicated society's current mood about drugs.

Some gaming professionals think otherwise, suggesting that if movies, music and literature have drug-oriented cultural touchstones, so should games.

"If you can blow someone's head off, I don't see why you can't have drugs, as long as it fits the context," said Doug Walker, game designer for the Dutch developer Guerrilla Games.

One of the few prominent drug games in the last decade was Dope Wars, a text-based business simulator popular on computers and organizers in the late 1990's. In that game, drugs were the commodity for what critics described as essentially a business simulation.

Another significant depiction of drugs appeared in the original version of Narc (1988) for the arcade. That first Narc did not include drug use but rather a one-man war on drugs in which players machine-gunned hordes of pushers, clowns and villains who threw syringes. The game's designer, Eugene Jarvis, 50, was not involved in the new Narc, but he said he intended for the original to have an antidrug message. The game's slogan was, "Say No or Die."

Mr. Jarvis remembered a Midway lawyer being horrified at the project, calling the development effort a surrealistic nightmare.

Portrayal of drug use in games has picked up in recent years. Of the 40 games labeled for drug content, more than two dozen were released in the last three years. Last year's top-selling game, Grand Theft Auto: San Andreas, for example, was set amid the drug-related gang wars of early-90's Los Angeles.

In a twist for a series notorious for allowing antisocial and criminal behavior, the player-controlled lead character was programmed to reject the many offers he received to take drugs.

For designers, the issue of drugs in games has been less one of marketability than one of how to incorporate drugs into an actual game.

"It really was an interesting juggling act," said Mr. Cline, Narc's producer, discussing how Narc was conceived. His development team wanted drugs to be a prevalent feature, but Mr. Cline said they struggled to achieve balance, "not glorifying it, but handling it responsibly, but still making it fun."

Few games had allowed players to take drugs in the game, an option Mr. Cline's team was determined to pursue once they decided to jettison the sumo wrestler and the flamenco dancer and to abandon the idea of remaking the original Narc.

The developers drew inspiration from the classic video game idea of power-ups: bonus items that improve player abilities, like the mushrooms Mario and Luigi ate to grow larger in Super Mario Bros. in 1985. Power-ups were a video game staple, and some, like the adrenaline combat boosts in the 2000 game Perfect Dark, seemed to wink at the possibility of drugs.

"There's always something you can use to enhance or alter the player-character's abilities," Mr. Cline said. "We were the first game to call them pot and coke and crack."

The power-ups in Narc would have to exhibit negative side effects. An addiction meter would track drug use and lead to progress-dampening blackouts. "We started out with realistic debates," Mr. Cline said, on issues like whether marijuana is actually addictive. "But then we just decided we'll just make them all addictive."

Addictions would kick in at different levels. Crack addiction required two uses. Another drug would require six. To get clean, players would have to win a coordination challenge that involved steadying a moving icon while their character writhed in agony.

The challenge was to make these activities engaging as gameplay, something also faced by Mr. Walker, the designer of Guerrilla Games's ShellShock: Nam '67, which was released in 2004.

Mr. Walker's team had intended to present a realistically graphic depiction of the Vietnam War. The game allowed players to purchase ability-enhancing doses of the amphetamine Dexedrine and the relaxant temazepam, but the team found that a video game version of the effects of L.S.D. - distorted graphics and sound - made the game less fun to play. They relegated "psychedelic mode" to a hidden bonus rather than to a core aspect of the main game.

"There are only certain drugs that translate to gameplay use," said Alastair Burns, the project manager at Guerrilla Games. "We couldn't work a drug like heroin into ShellShock."

Mr. Cline agrees, and draws a distinction between what he thinks games can do with drugs, as compared with other creative forms. "Would you want to see a 'Requiem for a Dream' game?" he said, referring to the 2000 film about people struggling with drug abuse. "I don't think so. I don't see how that's enjoyable. Even if you're going to tackle difficult subjects like drugs or something like that, a game is still a game and it's got to be fun for people."


TOPICS: Culture/Society
KEYWORDS: marijuana; normal; videogames; wodlist
Navigation: use the links below to view more comments.
first previous 1-2021-4041-6061-76 last
To: eno_
Because 10s of thousands of corrupt narcs is a worse plauge than any drug.

Sounds like you have a problem with authority. Did someone rat you out in high school for smoking in the bathroom? You only dislike them because they represent an obstacle to getting a fix - not exactly compelling testimony on your part.

61 posted on 03/17/2005 11:24:42 AM PST by ClintonBeGone (In politics, sometimes it's OK for even a Wolverine to root for a Buckeye win.)
[ Post Reply | Private Reply | To 60 | View Replies]

To: headsonpikes
A more realistic game in which the player is the Beltway lobbyist for a Drug Lord, and has to logroll the deals between lawmakers to ensure maximum cash-flow and influence

I just finished reading a book on the pharmaceutical industry which exposes that very thing.

Quite revealing actually.

62 posted on 03/17/2005 11:27:10 AM PST by Freebird Forever (Support your local gunsmith.)
[ Post Reply | Private Reply | To 40 | View Replies]

To: ClintonBeGone
You are the reason most people stay away from the WOD threads.

I didn't say where I stand one way or another on WOD, and you already have me in the "them" camp.

63 posted on 03/17/2005 11:47:43 AM PST by Cyber Liberty (© 2005, Ravin' Lunatic since 4/98)
[ Post Reply | Private Reply | To 61 | View Replies]

To: Cyber Liberty
I didn't say where I stand one way or another on WOD, and you already have me in the "them" camp.

There's plenty of bandwidth here for you to correct the record.

64 posted on 03/17/2005 12:03:06 PM PST by ClintonBeGone (In politics, sometimes it's OK for even a Wolverine to root for a Buckeye win.)
[ Post Reply | Private Reply | To 63 | View Replies]

To: billorites

Not being a gamer I don't really see the appeal of a video joint. I'll stick to the real thing.


65 posted on 03/17/2005 12:10:14 PM PST by Wolfie
[ Post Reply | Private Reply | To 1 | View Replies]

To: ClintonBeGone
I've always wondered how someone from your side of this debate sleeps at night knowing that not only have they not contributed in any meaningful way to stem the flow of illegal drugs, but they do everything in their power to advocate spreading their use.

Well, I've never wasted much time wondering how you lot sleep o' nights.

Intellectual bankruptcy coupled with moral decay will induce unconsciousness in most anybody.

In any event, I really do not see how you can have the gall to call it a 'debate'.

66 posted on 03/17/2005 12:16:06 PM PST by headsonpikes (Spirit of '76 bttt!)
[ Post Reply | Private Reply | To 58 | View Replies]

To: ClintonBeGone

Nope. I have not smoked pot since 1977. Never even been hassled about it.

You, on the other hand, like the tasty tang of jackboot leather on your tongue, or you ride the Drug War gravy train yourself.

For about 150 years we didn't need a Drug War or any of the invasive crap that goes along with it. Are we freer now, or before?

I dislike cops because I must pay them, and they do basically nothing.


67 posted on 03/17/2005 12:22:36 PM PST by eno_ (Freedom Lite - it's almost worth defending.)
[ Post Reply | Private Reply | To 61 | View Replies]

To: Freebird Forever

Ah yes, another Drug War benefit: We get to pay Medicare to keep people on happy pills, as long as the Right People get their cut.


68 posted on 03/17/2005 12:23:59 PM PST by eno_ (Freedom Lite - it's almost worth defending.)
[ Post Reply | Private Reply | To 62 | View Replies]

To: billorites

69 posted on 03/17/2005 12:31:03 PM PST by Rebelbase (Member, National Rightwing Blogger Mafia.)
[ Post Reply | Private Reply | To 1 | View Replies]

To: ClintonBeGone
There's plenty of bandwidth here for you to correct the record.

No. I refuse. It is not for me to correct a record screwed up by the likes of you.

70 posted on 03/17/2005 12:49:35 PM PST by Cyber Liberty (© 2005, Ravin' Lunatic since 4/98)
[ Post Reply | Private Reply | To 64 | View Replies]

To: Cyber Liberty
No. I refuse.

<--This is your brain on drugs.

71 posted on 03/17/2005 1:23:38 PM PST by ClintonBeGone (In politics, sometimes it's OK for even a Wolverine to root for a Buckeye win.)
[ Post Reply | Private Reply | To 70 | View Replies]

To: Rebelbase

Oh great, now the school is going expel my daughter for her "Got Buffs?" tee shirt.


72 posted on 03/17/2005 1:26:50 PM PST by eno_ (Freedom Lite - it's almost worth defending.)
[ Post Reply | Private Reply | To 69 | View Replies]

To: eno_
as long as the Right People get their cut.

It matters not whether one is referring to prescription drugs or recreational substances. The right people always get their cut.

That system has been in place ever since England went to war with China over drug turf.

73 posted on 03/17/2005 2:38:38 PM PST by Freebird Forever (Support your local gunsmith.)
[ Post Reply | Private Reply | To 68 | View Replies]

To: Skooz
As I said, the pro-WOD frothers hijacked it first.
74 posted on 03/19/2005 8:31:38 PM PST by Know your rights (The modern enlightened liberal doesn't care what you believe as long as you don't really believe it.)
[ Post Reply | Private Reply | To 48 | View Replies]

To: Know your rights

Nope. Post 40 proves you wrong.

One of the two factions, either the rabid pro-WOD or the rabid anti-WOD, was bound to ruin the thread the way they always do.

In this case, it was the latter. Sometimes it is the former.


75 posted on 03/19/2005 9:47:01 PM PST by Skooz (Host organism for the State parasite)
[ Post Reply | Private Reply | To 74 | View Replies]

Comment #76 Removed by Moderator


Navigation: use the links below to view more comments.
first previous 1-2021-4041-6061-76 last

Disclaimer: Opinions posted on Free Republic are those of the individual posters and do not necessarily represent the opinion of Free Republic or its management. All materials posted herein are protected by copyright law and the exemption for fair use of copyrighted works.

Free Republic
Browse · Search
News/Activism
Topics · Post Article

FreeRepublic, LLC, PO BOX 9771, FRESNO, CA 93794
FreeRepublic.com is powered by software copyright 2000-2008 John Robinson