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To: Hajman

Look for "multi-pole" expansions to help reduce the N^2 interaction cost (perhaps.) Also the PIC (particle-in-cell may help.) There was some work on this done about 50 years ago on the Maniac computer.

I once built a system (for other purposes, network intrusion detection, actually, it wasn't used), that has similar problems to yours. What I did was sample which particle to move. The driving force was the average field of the other particles. I think this is similar to "mean field" approximations. Of course, you get only the "weak behavior" of the system (on the average, not detailed.)


91 posted on 01/25/2005 9:38:31 PM PST by Doctor Stochastic (Vegetabilisch = chaotisch is der Charakter der Modernen. - Friedrich Schlegel)
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To: Doctor Stochastic
I'll definitely look at your ideas, but I'm hoping (at least for basic n-body systems) to get far better efficiency then that (possibly even down to O(2n)), without losing detail. I still have a fair amount of work to do on it, but so far it looks promising. It may take some extra dimensional calculations, but that'd still be better then N^2. Not sure I can apply that efficiency to anything beyond, but perhaps I'll run into some other ideas.

For my axis problems, I have a feeling it has to do with time compression along the axises, inherent in the orthigonally-produced ('simple') rectangular coordinate system. This would produce a dimensional system not having 2 dimensions, but something slightly greater (or smaller, depending on dimensional curvature on the axises). Have to finish a piece up though to test that theory though. Could be wrong, but it'll be fun to find out.

-The Hajman-
93 posted on 01/25/2005 9:56:43 PM PST by Hajman
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