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To: Hajman

I don't know of any. I just (on my own, thus no publication because no funding, and I don't have to prove anything) developed the idea of using a (high dimensional) random walk to simulate mutation and some sort of selection for culling. I was surprised that the culling (natural or human selection) seemed to make things converge really fast (probably exponentially fast). This is useful in genetic algorithms.

You might look at the litterature on "particle filters." Not the dust stuff, the "control of electrical signals" stuff.

Chaos isn't really diffusion. It operates somewhat differently. There's no reason that one couldn't have both though.


85 posted on 01/25/2005 9:16:41 PM PST by Doctor Stochastic (Vegetabilisch = chaotisch is der Charakter der Modernen. - Friedrich Schlegel)
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To: Doctor Stochastic
Your random walk for mutation/selection sounds rather interesting. And I can see how that'd weaken my previous idea.

You might look at the litterature on "particle filters." Not the dust stuff, the "control of electrical signals" stuff.

That'll help as a start. Thanks.

I asked my prior question for two reasons: 1) for evolution/creation itself, and 2) I'm writing a smart-vector based dense n-body particle system (programmed simulation), and I'm trying to do a brain-cram on complex systems for it (along with creating a better-then O(n^2) algorithm for the n-body system interaction). Any ideas on how different complex systems will act will help (I've already ran into some oddities with the base system I have done already, like having a axis bias when using a rectangular coordinate system for a n-body 2-dimensional particle simulation. Haven't figured that one out yet, though I have theories).

-The Hajman-
90 posted on 01/25/2005 9:30:59 PM PST by Hajman
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