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To: COEXERJ145

3CD was actually shuffled up to the north end of the map as part of the British Royal Marines just before I left. So instead of Namur, we were going to be fighting on those islands that CRS added a few releases back, then over toward BoZ and parts east. That's where I started out back in December '02, getting steamrolled by Deadlock and 94 every day. Remember ol' Capslock? :)

When they introduced the Pz IIIH, and "research and development," everybody knew what would happen...after 3-4 weeks of a map it would be Hordes of IIIH vs. Hordes of Crusaders or Daimlers, with the French kind of screwed because they didn't have a second-generation tank to research. Recently they got the M3 Stuart, which finally gave them a piece of armor with speed *and* firepower...and surprise, people actually started playing for the French again. But the nice thing as an Allied player was that most German players dropped 40 IQ points when they got in a IIIH. Seriously. They thought it was some kind of uber Tiger and would do some incredibly stupid stuff with it.

StuGs scared me. Virtually impossible to kill from the front, hard to even see in underbrush, with a gun that could shred soft targets (I was a terrible tanker, I mostly played infantry and anti-tank guns). Whenever I saw one, I figured that it had to be either (a) a newbie who grabbed it because it looked cool, (b) somebody who took it because it was the last piece of armor on the spawnlist, or (c) a total badass. I hope they can someday make the terrain and buildings more "deformable," so assault guns actually have a bombardment role instead of just being crappy turretless tanks.

I never knew any of the history behind TGIF and doc9. Those of us 3CD who briefly played Planetside ran with the TGIF crew over there, that's where they all disappeared to. Care to enlighten me? I can say, though, that the true hardcore players that played French were pretty good. They had to endure smaller player numbers, slow tanks, crappy guns, a constant barrage of French-bashing carried over from real life (and who doesn't enjoy bashing the French now and then, they deserve it)...and they kept playing on.

(Is this a small world or what?)

}:-)4


336 posted on 07/16/2004 6:26:30 AM PDT by Moose4 (Grill a liberal this Fourth of July weekend. They're low-carb.)
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To: Moose4

TGIF was the allied answer to SG...where SG would use numbers to crush and demoralize during the old simulcap days capturing 3-4 towns using opel rushes...TGIF would answer with that in addition to other questionable behaviours.

Windhund...116th here.


342 posted on 07/16/2004 7:20:11 AM PDT by jamz
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To: Moose4
The main problem with TGIF was from almost Day-1, they were well known for exploiting every bug and glitch in the game. They're the ones who gave us the term "Beddy-rush" and capping towns deep behind the lines and then spawning an instant army. They were one the main reason why CRS had to make it where only front line towns could be capped. Then they turned to various other exploits such as placing a guy in every bunker 5, 6, 10 towns deep and "chain capping". That is why CRS had to make the bunker uncapable for I think 10 minutes after the town went contested. TGIF just left a bad taste in the mouth of a lot of Axis players to see all of our hard work ruined by a bunch of kiddies that had to exploit bugs in the game.

On the forums, they were arrogant, bragged about griefing the game, and were some of the biggest flamers. Especially doc9. He would regularly send me BS over the in game chat just to try and tick me off. Even with dozens of screen shots, CRS wouldn't do anything to him. Oh well.

344 posted on 07/16/2004 7:27:04 AM PDT by COEXERJ145
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