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To: Yo-Yo

It’s just a matter of matching the frame rate to the bullet’s spin rate. Basic math. We see that all the time in old movies, where the wagon/train wheels seem to be moving slowly forward or backward, or occasionally not moving at all.


7 posted on 04/02/2018 5:43:13 AM PDT by Pollster1 ("Governments derive their just powers from the consent of the governed")
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To: Pollster1

That’s one way, but tricky to keep ‘up’ up and ‘down’ down doing it that way.

Another option is to let the image spin, and use post-production software ot reorient the image based on frame-by-frame scene analysis, just like the anti-shake post-processing tool Warp Stabilizer by Adobe After Effects.

The first frames are considered ‘right side up,’ and each subsequent frame is rotated in order to match the majority of the scene to the previous frame.


9 posted on 04/02/2018 5:56:08 AM PDT by Yo-Yo (Is the /sarc tag really necessary?)
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