According to Taoist philosophy -- society always tears down that which is too high and props up that which is too low. A functioning civilization can only exist harmoniously within an acceptable "mean." Have you noticed that the outer limits of both sides of our political spectrum operate on the fringes of that "mean"?
It might make an interesting sociology doctoral thesis in any case.
Certainly "risk analysis" and "game theory" incorporate grievance as a given social construct. In any event, developing a "sim" game and answering the questions the game would naturally beg in its evolution might be a great deal more rewarding that an academic approach.
And speaking of rewards, isn't that the ultimate question? What is the final reward for the group/person with the greatest grievance credits at the end of the game/life?
I hope it doesn't take place in the hereafter -- if you know what I mean.
Great question. I guess there'd be some solace in knowing the balance of one's own grievance account. Added solace would probably come with a known date in the future of a zero balance. For the self destructive or those with a high grievance balance, hmmmm... counseling for individuals... targeted policy for groups. At the "end"... like all of our other accounts, you can't take your points with you when you go.