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Marine Corps Rules for Gun Fighting
The Evangelical Outpost.com ^ | November 10, 2006 | various

Posted on 11/13/2006 3:23:12 PM PST by tje

Marine Corps Rules for Gun Fighting

The Marine Corps Birthday makes me nostalgic for the good ol’…well, maybe good is too strong a word. In fact, I can't say that I miss being on active duty; but I do miss being with my fellow Marines.

Thinking about my friends who are getting shot at by ungrateful Iraqis reminded me of this list, an old Corps favorite, on how to act in a gun fight:

1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.

2. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.

3. Only hits count. The only thing worse than a miss is a slow miss.

4. If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.

5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)

6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.

7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.

8. If you are not shooting, you should be communicating, reloading, and running.

9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun.

10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.

11. Always cheat; always win. The only unfair fight is the one you lose.

12. Have a plan.

13. Have a back-up plan, because the first one won't work.

14. Use cover or concealment as much as possible.

15. Flank your adversary when possible. Protect yours.

16. Don't drop your guard.

17. Always tactical load and threat scan 360 degrees.

18. Watch their hands. Hands kill. In God we trust. Everyone else, keep your hands where I can see them.

19. Decide to be aggressive ENOUGH, quickly ENOUGH.

20. The faster you finish the fight, the less shot you will get.

21. Be polite. Be professional. But, have a plan to kill everyone you meet.

22. Be courteous to everyone, friendly to no one.

23. Your number one option for personal security is a lifelong commitment to avoidance, deterrence, and de-escalation.

24. Do not attend a gunfight with a handgun, the caliber of which does not start with a "4."

Navy Rules for Gun fighting:

1. Go to Sea

2. Send the Marines

3. Drink Coffee


TOPICS: Culture/Society; Political Humor/Cartoons; Your Opinion/Questions
KEYWORDS: banglist; beparanoid; guns; marines; navy
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Okay, I wasn't a Marine, but they have all my respect.. I'm just a Viet Nam era vet. (not drafted, I enlisted)

If this is a dup, I didn't find it..

1 posted on 11/13/2006 3:23:17 PM PST by tje
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To: tje

Point and "click".


2 posted on 11/13/2006 3:23:53 PM PST by Jeff Head (Freedom is not free...never has been, never will be)
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To: Jeff Head

Good ones..Clint Smith of Thunder Ranch used to repeat these for his classes..He may still do so..


3 posted on 11/13/2006 3:33:23 PM PST by Armedanddangerous (Master of Sinanju (emeritus))
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To: tje
Just got off the phone not 5 minutes ago with my son who's down at Camp Lejeune. He and his team are shooters, they spend weeks doing nothing but shooting and believe me having seen him shoot you don't want to be in the room when he and his friends decide to drop by.
4 posted on 11/13/2006 3:42:29 PM PST by Recon Dad (Marine Spec Ops Dad)
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To: tje

I've never been in the military. I particularly like 13 and 23, good advice in life. 23, especially during a road rage. I insisted the wife drive an F350 because it's a monster that instills second thoughts. And 13 because Murphy rules.


And if it's a dupe, I'm glad you reposted, because I wouldn't have seen it otherwise.


5 posted on 11/13/2006 3:43:51 PM PST by spudsmaki
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To: tje
20. The faster you finish the fight, the less shot you will get.

*snicker

6 posted on 11/13/2006 3:45:24 PM PST by Professional Engineer (Speel check? What for? It'll just become part of the FReeper lexicon.)
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To: Armedanddangerous

They are good ones... The one that seems to be missing is; Keep shooting until the threat is gone.. or words to that effect.


7 posted on 11/13/2006 3:45:32 PM PST by tje
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To: spudsmaki
13 applies to about everything.. 23 applies to foreign affairs.. And your right about the 350..
8 posted on 11/13/2006 3:49:24 PM PST by tje
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To: tje

bttt


9 posted on 11/13/2006 3:53:27 PM PST by Professional Engineer (Speel check? What for? It'll just become part of the FReeper lexicon.)
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To: tje
Rule # 25: Get court marshaled for doing your duty.
10 posted on 11/13/2006 3:54:11 PM PST by outofstyle
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To: Recon Dad

The science started from the decks and fighting tops of wooden ships. One of the duties of Marines in previous centuries was to shoot the personnel on opposing ships. The marksman was on a moving, rolling deck or up in a mast. He had to hit a target that was on a moving, rolling platform while figuring in elevation and windage. You can imagine that anyone who could overcome these obstacles and put a shot in a man-sized target was pretty good.


11 posted on 11/13/2006 3:56:46 PM PST by Brad from Tennessee (Anything a politician gives you he has first stolen from you)
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To: outofstyle
LOL!

Rule # 25: Get court marshaled for doing your duty.

Rule #26: Court Marshals hurt less than getting shot.

12 posted on 11/13/2006 4:02:21 PM PST by RandallFlagg (Suddenly, there'll be LOTS of GOOD NEWS coming out of Iraq from CNN (PUKE!))
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To: tje
The Navy addendum is a few items short. I don't see anything there about movie call, for instance. Or ice cream. What would be the point of a gunfight without movie call and ice cream?

I don't know about gunfights, but I can tell you what to bring along on Shore Patrol when you're a 125-lb LTJG. A very, very large Marine. And a 300-lb Samoan Boatswain's Mate. It's amazing what it does for one's command authority...

13 posted on 11/13/2006 4:02:37 PM PST by Billthedrill
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To: tje

shouldn't "Shoot first..." be in there somwhere ?


14 posted on 11/13/2006 4:04:14 PM PST by stylin19a ("Klaatu Barada Nikto")
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To: Recon Dad

Your son has my respect.. and you get it for raising him...


15 posted on 11/13/2006 4:04:46 PM PST by tje
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To: stylin19a
Shoot first....

Good point.. but if applied correctly, there really isn't a 'fight'....
16 posted on 11/13/2006 4:06:48 PM PST by tje
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To: Billthedrill

lol


17 posted on 11/13/2006 4:07:23 PM PST by tje
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To: tje

It's a time-honored repost. And a pretty worthwhile one, or it always seemed that way to me.


18 posted on 11/13/2006 4:11:43 PM PST by FreedomPoster (Guns themselves are fairly robust; their chief enemies are rust and politicians) (NRA)
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To: tje
A few "rules" they omitted:

- After the spoon has flown, Mr. Grenade is not your friend.

- Tracer rounds can be seen from both ends - and identify your position.

- If the enemy is in range, so are you.

- Smoking after dark, is REALLY unhealthy.

- Do NOT kick a corpse to verify it's dead -- shoot it again.

- Do not trigger the ambush until you have ascertained how many have fallen into your ambush -- and you are convinced you can win.

- Do not kill the first enemy emerging from cover. Wait to see how many are behind him before engaging.

- The only version of an encounter that will ever be reported, will be given by the survivor.

I'm sure there are more recent grunts in the forum that can add some "rules" that are unique to Afghanistan/Iraq.

Semper Fi

19 posted on 11/13/2006 4:20:48 PM PST by river rat (You may turn the other cheek, but I prefer to look into my enemy's vacant dead eyes.)
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To: Billthedrill

Heh! Us BM's are a weird group.


20 posted on 11/13/2006 4:33:55 PM PST by RandallFlagg (Suddenly, there'll be LOTS of GOOD NEWS coming out of Iraq from CNN (PUKE!))
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