Since the Oculus Rift presents a completely enclosed headset with an entirely virtualized environment, the conditions required to make this perfectly emulate the outside real world are more stringent than with Microsoft’s system, where you’re literally seeing your surroundings at the same time an overlay is projected on top. Surreal Vision’s goal at Oculus is to perfectly continuously capture and reconstruct the outside world in the virtual environment, to the extent that a user wouldn’t be able to distinguish between the two experiences. Achieving that would mean telepresence on an entirely new scale; you could attend a meeting on Mars...