Posted on 09/04/2014 8:02:35 AM PDT by rktman
To drive home a point in a conversation with me about guns, someone showed me a video where Penn Jillette of the famous Penn and Teller Magic Team, in an attempt to show you that violent video games dont cause violence, or do not make kids violent, brought the reality of the firearm to a young man at a shooting range.
The kid, who is an efficient violent killer on a video game system, had the chance to fire a rifle with all of the big scary cosmetics added to it that make gun control addicts scream and yell that its an assault rifle, when they wouldnt know what an assault rifle is if ever they saw one.
(Excerpt) Read more at canadafreepress.com ...
Penn is pro second amendment. I think the guy missed Penn's point.
The camera fires one single shot of the child crying in the arms of his mother, absolutely horrified by the big bad gun he just had the opportunity to fire, red-faced and tear-stained, sobbing uncontrollably.
What a baby. My daughter shot her first AR-15 when she was 9 and has been shooting 22s since she was 6.
Training, training, training. What would this child do if exposed to a hammer or skill saw or power drill?
Completely. He was off on a few other things, as well.
Training a child to shoot and own firearms should be less frightening than teaching them to handle and ride horses. The firearm doesn’t have a will of it’s own, it’s not intelligent, you can’t make it angry, etc... It comes down to education and awareness, bottom line. It’s one thing for a child to not see the difference between video games/media and reality... but it seems many adults can’t either!
My only(?) concern with the video games is that it maybe numbs them to violence?
I’m an unpaid spokesperson and not an actual psychologist. :>}
There is one noticeable effect of “action” video games. Children who use them develop markedly better hand-eye coordination. Now while this may not seem like much, it points in a technological direction for computer control systems.
To put this in real terms, one of the big differences between a manned A-10 Thunderbolt II (Warthog) aircraft and the Reaper drone aircraft was explained by an A-10 pilot.
Though just about every system in the A-10 is redundant, some of those planes in combat suffered incredible amounts of damage, yet with incredible piloting skills, they were brought home. Tail missing, an entire wing missing, both wings partially missing, and the ever popular “I can see light through a basketball sized hole in the fuselage”, kinds of damage.
Much of this amazing flying was because pilots could *feel* their aircraft damaged and immediately respond. This is something a drone pilot could never hope to do.
But something that would be of tremendous help to real pilots would be action video game training, as their response time would be faster, yet more controlled.
And this is one example. When computer control systems are designed, they have to take into account accurate reaction time. While a computer itself can react faster, it cannot react better to the circumstances. The context.
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