Posted on 04/24/2015 9:04:27 AM PDT by BenLurkin
One of the first paid mods for The Elder Scrolls V: Skyrim released on Thursday as part of Steam's new program has been removed from sale amid claims that it contained the work of another modder.
The mod in question was for a fishing animation for the open-world fantasy RPG; Valve even promoted this mod on the new Steam Workshop page (though it's since been replaced).
The mod was developed by Chesko and aqqh, but as detailed in this Destructoid report, it actually contained assets from another modder Fore's New Idles in Skyrim creation without his permission.
Fore wrote in the Steam forums in a since-removed post (but captured by Destructoid) that Chesko and aqqh never asked for his permission to use his assets in their Skyrim fishing mod. He went on to say that "making money with mods is totally against my attitude" and claimed that Steam's new paid-for mod system will lead to the "end of a working and inventive modding community."
Chesko and aqqh removed the Skyrim fishing mod from sale....
(Excerpt) Read more at gamespot.com ...
Ah, the FNIS mod.
Assets from it are used in quite a few new mods.
I sure hope the issue of the true origin of the fishing animation mod gets settled soon, or I’m not going to be able to sleep nights....
Ping.
I was looking into getting that too!
This is a very interesting exercise in language manipulation.
The article is written with mostly English words, but my mind reads it as Greek...
I don’t understand any of it. But is looks like Darksheare might.
Mods is something that users of Playstations and XBoxes miss out on.
Make it more simple
I produce a fan fiction chapter about whatever movie or TV show and sell it for money but half my story was written by someone else and I didn’t get permission.
Wouldn’t I be in a bit of trouble?
Steam Workshop, basically it is like a forum where people can share and show the game modifications they have made for various games.
They recently began “paid mods” where you can be paid for what you made.
Well, these guys used material from someone else’s mod, heavily frowned upon in the game community.
That is what happens when you drop a dictionary into a paper shredder and try to interpret the results.
Especially since they used the material without attribution AND put it in a paid mod where the originator of the borrowed material wouldn’t get credit or money for it.
FINS is at the core of many of the Skyrim mods. It is an external scripting sort of thing that allows all manner of awesome that the core engine can’t do. Or more accurately, that modders are locked out from doing for legal reasons.
The whole paid mod thing will take a wile to sort. Because with stuff like FINS, Falskarr and other DLC quality innovations/mods and the modding community’s general aversion to having their innovations ripped off it’s gonna be interesting for a while.
Lydia, however, will continue to carry my burdens as always as I continue my divine mission for Great and Mighty TADLOS!...or Talos...I get them confused.
Bakc to Skyrim. I have burdens.
Thank you.
Welcome.
Saw similar stuff minus the pay angle with modifications to Homeworld 2, IL2 Sturmovik 1946, and a host of other games.
You get talented editor types vying for community attention, they rip off things from other modders, and it ends in pain, wailing, and people getting banned from the community.
Relic (the guys who made Homeworld 2) had an entire forum section dedicated to “the graveyard”.
It was interesting to read.
This, with the pay angle, will be fascinating to watch when someone rips off another persons material.
I woudl gladly accept a job as a mod, but I took an arrow to the knee...
We can only hope the Schlongs of Skyrim mod was not installed...
“The mod was developed by Chesko and aqqh, but as detailed in this Destructoid report, it actually contained assets from another modder Fore’s New Idles in Skyrim creation without his permission.”
After making an indecipherable declaration, the Venusian pointed a ray gun at the stunned earthmen and fired.
Freegards
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