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Ted Cruz requests a correction from the liberal media:(TR)
WashPo ^ | 5/27/2015 | Hunter Schwarz

Posted on 05/28/2015 2:52:13 PM PDT by VinL

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To: GreenLanternCorps
THEN you are a gamer...

What do you call us infants who can spend 12 hour sessions playing Monopoly, Risk and Hearts? I tried Avalon Hill's Rise and Fall of teh Third Reich, but the setup to play ratio is unacceptably high, not to mention the 90 page 8 1/2" x 11" 9 pt size text manual.
21 posted on 05/28/2015 5:01:07 PM PDT by Dr. Sivana (There is no salvation in politics)
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To: Dr. Sivana

I loved the vector games. There was one I only got to play once called , I think, Crystal Castles. It was Crystal something or other. It had a series of counter-rotating vector lines forming circles within each other and you had to shoot through them to get to the center.

Nothing by modern standards but incredible then.


22 posted on 05/28/2015 5:02:58 PM PDT by Norm Lenhart
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To: Norm Lenhart
You are thinking of Cinematronics' "Star Castle". "Crystal Castles" was a 3/4 perspective raster game by Atari featuring a bear.

Star Castle WAS a conceptually well designed game. It had faux color (colored cellophane over a monochrome screen), and some nice special effects when you nailed the enemy behind his rotating shields. Simple to understand, maddening hard in later rounds, but never impossible.

Space Wars was a VERY early Cinematronics arcade game, WAY ahead of its time. Of course Atari had Asteroids.

Modern computers have more than enough resolution to perform effective vector emulation, and the exceptional Vectrex home games (all non Atari BW vector games like Tank Battle and Star Castle) have been placed in the Public Domain, and can be used with the Mame emulator.
23 posted on 05/28/2015 5:14:20 PM PDT by Dr. Sivana (There is no salvation in politics)
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To: Dr. Sivana

YES! That was it. THANK YOU! I had the joy of being at Disneyland they year the original Tron movie was released and their arcade there was like Mecca.


24 posted on 05/28/2015 5:19:54 PM PDT by Norm Lenhart
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To: Norm Lenhart

I know the feeling of being in arcade Mecca. In 1983, I was a video game reviewer, and got to attend the AMOA convention in Chicago. All new games unavailable to the public at the time (PaperBoy, Marble Madness, Badlands, Mr. Do!’s Wild Ride, etc.) and set to free play. No lines as most attendees were arcade owners/game distributors who weren’t gamers.


25 posted on 05/28/2015 5:30:01 PM PDT by Dr. Sivana (There is no salvation in politics)
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To: Dr. Sivana

You suck. You just suck. That’s all there is to it. ;)

In 83 that must have been a near religious experience for a gamer. I go back to Pong and have always been a gamer in some form. Real big into AD&D and some of the board games as well. Lots of Sci-Fi/Horror books on my wall.

I got into 3D graphics in the Amiga days but gave it up because of the cost involved on the PC platform after Commodore tanked. We always knew someday we’d be playing the games of today but it was hard to grasp 100FPS t HDMI cd games when a raytraced mirrorball took all night to render at 320x200. I often think about that when I play fully modded Skyrim looking at photorealistic graphics and wonder if I’ll see a holodeck experience in my lifetime.

But Occulus Rift might be close enough.


26 posted on 05/28/2015 5:39:36 PM PDT by Norm Lenhart
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