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Should I play Grand Theft Auto?
Middlebrow ^ | 02 May 08 | John Mark Reynolds

Posted on 05/08/2008 11:45:55 AM PDT by AreaMan

Should I play Grand Theft Auto? John Mark Reynolds Culture 05.02.2008

Bottom Line: Much as I love gaming, I personally cannot justify playing Grand Theft Auto. This post is an attempt to get people who will thoughtlessly pick up this game to at least consider whether it is a good idea to play. I understand the desire to play, but cannot make it work for me. Here I rehearse my (initial) thoughts to provoke conversation. I am of course willing to change my mind (as I did on the value of Buffy).

The Argument:

What is the justification for playing Grand Theft Auto?

The easy answer: “It is fun.”

Fun is a good reason to do a thing, but not good enough.

My own religion teaches that joy is a great good. I plan on spending eternity in bliss.

Fun is a good sign that there is something worthwhile about a thing. Of course, many things mix worthwhile parts with enough worthless harms to ruin them. Some good does not justify even more bad.

Does Grand Theft Auto have enough “fun” in it to justify any harm it might do me? Is there some fun there, some deep joy of soul, that I cannot get other places without potentially harming self?

I loath the attitude of some that being fun is a good reason to worry about a thing, but I equally worry that in our consumerist culture, we might justify too much in the name of fun.

The Puritanical are not, after all, particularly powerful or popular in most of our entertainment culture. Surely we should consider whether it is possible to go too far in the other direction and become libertines?

My life has been a sad story of making such mistakes and I don’t want to make them any more if I can help it.

All these questions suggest that further justification is needed beyond a game being fun.

It also doesn’t cut it to say “the game is well made as a game” since such a statement is as irrelevant to the morality of the game as the efficiency of a murder plan is to its moral status. That does not mean the game is immoral, just that saying it is a “great game as a game” or beautifully made tells us nothing about its moral status. The notion that doing a thing well means you should do it is hard to defend.

Fun can be bad and as Achilles shows being good at a thing doesn’t mean you should keep doing it.

An easy response is: “Well, it is very fun and hurts nobody.”

Let’s assume that making the game hurt nobody. (That in itself is questionable.)

The essential problem for a player is not whether the game hurt the makers, but whether playing the game hurts us . . . and by hurting us hurts those who love us. Does playing such a game make us less loving, more apt to spew hateful crudities, decrease intimacy, makes us more likely to objectify men and women, more prone to detach our emotions from our experiences?

Looking at reviews of the game makes these “harms” seem possible.

Isn’t it worth asking those questions?

If I lightly pick up the game, then harm will be done.

The next easy answer is: “It is art. It is by far the best game ever created in terms of complexity and depth.”

As a long time gamer, I am sympathetic to that argument.

I would love to play Grand Theft Auto just because it looks cool and would test the limits of my gaming system. I must ask myself, however, if Grand Theft Auto is really in the same class as a great book, work of art, or film.

I seriously question this, but let me assume (for the moment) that it is to avoid missing a good out of snobbery or being a reactionary.

Does my participation in virtual acts that everyone agrees would be wicked in the “real” world find justification by my participation in art?

Since some bad behaviors (such as hate) take place mentally, simply saying that the art of Grand Theft Auto is in “virtual reality” is inadequate. Some bad (or unhelpful) things to a person take place in the mind. Years of bitterness are not good for one, even if (or especially if) one keeps the bitterness to oneself.*

Of course, the mere presence of difficult material in a work of art (like a video game) does not mean it is bad. Gamers like to respond that the Old Testament or Hamlet contain violent themes and images in order to justify Grand Theft Auto.

True enough, but too facile.

Let’s all agree that dealing with difficult topics . . . even showing the raw side of life does not make a thing bad. It seems the relevant question is how that evil is presented. A film that presented genocide in a favorable manner would not be good for the culture. A film that showed the ugliness of genocide would be very, very hard to watch, but might be good for me.

The Book of Judges in the Bible has horrific things in it, but they are presented as the hard truth about evil.

In fact, the “cultural commentary” defense has become the chief means that corporate flaks use to defend the indefensible. If you make a movie that exploits women, then you can slow down criticism by arguing that you are attacking people who exploit women. Let’s all agree that showing evil to attack it is hard to do well . . . and runs the real risk of glorifying the thing you said out to condemn.

It takes a great artist (see Shakespeare) to condemn a thing while being entertaining.

In the case of Grand Theft Auto much of what is shown in the game is so egregious that makers have resorted to this defense. If so, then I can only judge that they are artistic failures if reading player comments on the game is any indication. If the suits meant to teach a deep moral lesson, players are missing it.

It seems absurd for anyone to argue that Grand Theft Auto presents an argument for a moral universe or condemns ugliness by showing it. Instead, the thoughtless “non-politically” correct violence and sexuality is what most gamers I read praise about it. Grand Theft Auto is either a monstrous artistic failure or corporate types growing rich off the gamers are merely trying to distract attention from the game’s content by posing as thoughtful artists.

Does Grand Theft Auto encourage bad mental (or virtual) dispositions?

I can think of at least three such mental harms that are a part of Grand Theft Auto : lust, crudity, and detachment from experience.

First, one will have to decide what one thinks of pornography since it is no more virtual in Grand Theft Auto than anyplace else.

Does pornography harm the soul? If so, then Grand Theft Auto is bad for a player. As someone who wants (however difficult it is) to have a great love and share intimacy with just one person, my answer is “no.” The pornography in Grand Theft Auto is not virtual. There are, if the favorable reviews are to be trusted, scenes that warrant the “mature” label on the box.

Some will say that worrying about the “soft” porn in Grand Theft Auto given the freely available content of the Internet is silly.

However, the fact that there are worse things one can do to the soul does not mean that this highly popular means of distributing porn is good.

Is porn harmful?

If one is a romantic, then the answer must be “yes.” Keeping some things intimate, between the beloved and the lover is impossible in a “porn” relationship. Forget a Jane Austin marriage.

If one is a Christian, then the answer must be “yes.” God reserves sexual expression for persons who are married. Traditional Christianity has always thought porn spiritually harmful.

Scientifically and culturally, we have never had such an explosion of availability to porn in the life of a culture. It is a complex behavior and so (it seems to me) it is difficult to make a definitive case that will convince skeptics at present. There is after all good reason for skeptics to want to challenge the evidence. However, initial evidence does not look good for porn use for our culture.

The response that a player is so jaded that the level of suggestiveness in Grand Theft Auto cannot stimulate should worry the player. Is being jaded good for us?

My initial conclusion is that participation in porn and lust in Grand Theft Auto is not virtual. Players should consider moral objections to porn before playing. If one thinks porn is bad (or generally bad) as I do, it is bad to play Grand Theft Auto.

Second, the crudity of the game is real and not virtual. The foul language and the ugliness are part of nearly every moment of the game.

I live and work in an urban area. When I am abroad in L.A., the level of “swearing” and “crudity” is nothing like that found in Grand Theft Auto (in clips I have seen). Even in the most difficult communities in L.A. there are havens of civility not present in the game.

My exposure to the crudity is real and not virtual in the game. Does it impact me? Of course, it does. If innocence and gentleness of spirit are good, then games like Grand Theft Auto make such attitudes hard. It is sad that adults must face crudity and evil. We gain a certain worldly wisdom, but such lessons will come in time. Forcing myself to this tired wisdom seems like intentionally aging my soul.

Why would anyone do this?

It is a perverse culture where we Botox ourselves to recapture the innocent look we have helped destroy by becoming jaded.

Third, one will have to consider the impact of “virtual violence” on the soul. Again studies are mixed, but (in my judgment) do not look good for virtual violence. There is cause for serious concern. Just as nobody should lightly start drinking given the potential for harm, evidence suggests that nobody should lightly pick up a remote and play violent games.

Given this, it is hard to see how engaging in virtual acts of violence for fun is worth while . . . given the plethora of other ways to have fun. Do I really want to think mugging an older woman is “cool” in a game?

Fourth, is the worry that at best gamers like Grand Theft Auto encourage distancing oneself from ones own experience. Gamers frequently say that highly realistic games do not make them killers or thieves. This is true. It does, however, encourage (like the consumption of all media) distancing oneself from what one sees and hears. How much of this before one is harmed?

Gamers often say to me that they play just for the challenge and because the game is a puzzle that needs to be solved.

This does not seem sufficient to me. Is it good for a person to be able to distance himself from material that was designed to draw him into a virtual experience? Of course, it is necessary if one is to justify this game, but is it good for other relationships?

I am not sure anybody knows, but surely the “distancing” in a healthy person playing a game like Grand Theft Auto should and will be greater since the acts are worse than in a game like Brawl.

As the game violence becomes more realistic, the distancing must also be greater in order to maintain mental health.

Do we really want to make ourselves distant from our experiences? What if we cannot “turn off” the distancing mechanism?

I don’t know the answers to these questions, but it seems to me that gamers should at least worry about them.

Once the harm is done, after all, one is not going to get another soul.

Finally, I worry that games like Grand Theft Auto encourage false beliefs about society . . . particularly about urban society. My fear is that these ideas are likely to encourage racism, ethnocentrism, and stereotypes of urban people already too prominent in our culture. Of course, one need not be a gamer to have those attitudes. Many older people have them without ever being exposed to games.

That doesn’t mean I rejoice that there is a new way to get them.

Games promote a different kind of false stereotyping. It is no better to “admire” the imagined behavior of “the other” (which is not real) than to fear it.

Many gamers weirdly “enjoy” the negative stereotypes of urban culture. They emulate what they believe is “real.” This reality is cynical, crude, and violent. I fear that this very “admiration” may harm poor persons by encouraging behavior that traps them in poverty. By this I do not mean, violence (I will assume games do nothing to encourage this), but anti-intellectualism, crudity, and attire that, as Dr. Bill Cosby has been pointing out, put a person at risk of missing the benefits of American culture.

Nor is it good that Eastern Europeans and Slavs are stereotyped in this manner. As Arabs and Italians can tell you, it is not good to be on receiving end of constant media stereotypes. Of course, persons of color have received this stereotyping for centuries in the United States, but spreading the bigotry is a funny sort of improvement.

(”Now that we can stereotype everyone, nobody is harmed by it!”)

Isn’t it possible that for every person who gets rich exploiting these stereotypes, there are thousands who are trapped by them?

Grand Theft Auto teaches players what “reality” is like without being real. Don’t believe me? Go read the comments on Amazon from gamers. People praise the games realism . . . and they don’t just mean the graphics.

However, the game is not realistic both in terms of portrayal of life in the inner city and in terms of the “wages of sin.” Since the “hero” has no soul, he does not experience the degradation of the life he leads. He does not (so far as I know) experience the mental contraction and physical decay that his behavior would bring to a normal person.

Treating people as “means to an end” and not as ends” is not good, but rewards are based on the bad behavior and not the good.

There is one common complaint about such worries as those I have expressed.

Isn’t my concern like the terror raised about the old role playing games of my generation, such as Dungeons and Dragons?

Of course, asking questions or working out moral concerns will always look similar.

The fact that some people over react to everything is no reason not to think about our choices.

(”Somebody thinks everything is bad, so I will never think about whether anything is bad.” This would not be a good attitude to adopt.)

The flexibility of the old role playing games (dice and paper) allowed one to enjoy their complexity and community without being forced to participate in anything one thought objectionable in the rules.

The game were easily modifiable. Computers games are much less so. There is no way to “get saved” and open a street mission in Grand Theft Auto. Can you get married and reform and still have fun?

You could modify a game of D&D to fit any moral vision. That is not true of computer games (at least yet). They are far less flexible.

People were right to worry about some ways of playing games. I doubt that they were helpful to the players . . . but one was not forced as a player to behave in certain ways. One had more moral choices.

Finally, there are more important problems in culture (surely) than this game. Too much should not be made of it, but still it seems like a potential bad that is ignored because “it is just a game.”

Nearly anything is justifiable in American culture by the claim that it is “just for fun.”

If you worry about it, especially if you are over forty, then your concerns are dismissed thoughtlessly by the claim that “you just don’t get it.”

I think these attitudes are mistaken and that thinking about everything (including my own dispositions and attitudes toward entertainment) is always good.

As far as I can see, Grand Theft Auto would be bad for me and not something I would welcome in my house. That does not mean I am sure it is bad for everyone in all cases, but does worry me for my friends. My goal is to encourage other people to think about their entertainment choices with me.

*(Not all unhelpful mental dispositions are or should be illegal so law is a bad way to judge whether a thing is good for me. Not all unhelpful mental dispositions are even “sinful” in and of themselves. What might provoke righteous indignation in one person might provoke snobbery or self-righteousness in me. It is of course easy to kid oneself.)

**(Important Disclaimer I: My thoughts are based on reviews of the game. I have not played it. That limits my ability to comment on the game and opens up the real possibility I am missing something “good” about it. Since however reviews of the games seem to agree on the content relevant to this review, I feel justified in writing it. I am open to emails that suggest I should reconsider this decision.

***(I am not in favor of censorship. People should have the ability to make the game, but should also consider whether they should. I have the right to worry about the impact of playing on self and on my culture. I don’t favor banning the game or access to the game for adults.

I do think adults should be able to discuss whether playing a game is good for them without screams of outrage. Most gamer magazines never seriously engage these questions.)


TOPICS: Crime/Corruption; Culture/Society; Philosophy
KEYWORDS: culture
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To: AreaMan

The game is getting incredible reviews.
http://www.metacritic.com/games/platforms/ps3/grandtheftauto4

Supposed to be one of the most impressive games ever created.


21 posted on 05/08/2008 12:19:19 PM PDT by mowowie
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To: agere_contra
I rented the game last night. Good for its virtual reality, scenery, and complexity. Bad for the constant swearing. Is there any way to tone down the language? (I've seen games where you can set a dialog level.)

Also, can you get the character to interact with others besides punching them in the mouth? Between that and buying food, the actions seem to be limited.

22 posted on 05/08/2008 12:20:49 PM PDT by scan59 (Markets regulate better than government can.)
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To: ctdonath2

I used the game to teach my kids about the realities of crime.

See, it’s easy to make a quick buck doing this two-bit crime, but watch.. If you want to get out of the trouble that two-bit crime caused you, you will now have to kill Mr. Police officer. Uh, oh, now you have to kill more. NOW YOU HAVE LOTS of COPS after you, and look they aren’t arresting you they are shooting to kill. That’s the way it works kids. Crime pays, it pays in more trouble than you want to deal with.

I can’t possibly be the only person who has done this.


23 posted on 05/08/2008 12:23:32 PM PDT by American_Centurion (No, I don't trust the government to automatically do the right thing.)
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To: AreaMan

Do the bad guys win more or the cops in the latest versions? I played the very first version and being the bad guy and bad at games, I was always killed.


24 posted on 05/08/2008 12:23:39 PM PDT by Fawn (http://www.usatoday.com/news/nation/2008-05-06-feral-cats_N.htm#uslPageReturn)
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To: scan59
I've only played GTA III.

Plus I wandered all over the map looking for a parked car before I realised I was supposed to steal them. So I might not be your best source on the franchise :0)

25 posted on 05/08/2008 12:25:37 PM PDT by agere_contra
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To: JRandomFreeper
Halo is often lauded for complex gameplay, great graphics, and a vast story arc.
Portal amounts to a very engaging short story.
Half-Life 1 & 2 are amazingly enduring, still selling for "list price" after several years.
Silent Hill and others are noted as very effective horror.

I recently finished Daxter - not exactly high art, but reasonably engaging with little to object about.

In contrast, those "great games of the past" (care to name some? does anyone play them now?) were accompanied by such non-masterpieces as Liesure Suit Larry (moral corruption with a grin), Zero Wing ("All your base..."), and lots of really really truly forgettable (please, please forget) stuff.

26 posted on 05/08/2008 12:25:58 PM PDT by ctdonath2 (The average piece of junk is more meaningful than our criticism designating it so. - Ratatouille)
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To: TheWasteLand
Games like GTA are a symptom of a deep problem in the post-modern west.

It's true, as the apologists say, that playing violent games or watching violent movies won't cause someone to go out and commit violence. It's also true that to look at today's youth and the violence that they seem to embrace is to look into the abyss. The abyss of morality, of ethics, of self-reflection, of the post-modern.

While I can't in good faith call for the censorship of games like GTA, I can morn the loss of the traditions and morality that once would have made its existence unthinkable. And to those who think I'm being melodramatic, I hear in the background of their smug assurances of worldliness, the sound of fiddling, and Rome burning.

Sorry, but that sounds an awful lot like someone with little understanding of Western culture.

The same England that produced Shakespeare also produced John Ford and elevated bear-baiting to royal sport. And her Golden Age was just around the corner.

27 posted on 05/08/2008 12:27:46 PM PDT by highball ("I never should have switched from scotch to martinis." -- the last words of Humphrey Bogart)
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To: ctdonath2

Elite!

No, you’re right. About the earliest games I can remember really enjoying were the Wing-Commander series (with cut -scenes starring Mark Hamill!), Resident Evil and others from that period.


28 posted on 05/08/2008 12:28:49 PM PDT by agere_contra
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To: highball
You might want to give this book a read. This one too. Of course, Judge Bork goes further than I do, and calls for censorship.
29 posted on 05/08/2008 12:38:25 PM PDT by TheWasteLand
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To: scan59

Wait till you go too a bar in the game and come out drunk as a skunk,I never laughed so hard,trying to control the character is nearly impossible.


30 posted on 05/08/2008 12:40:24 PM PDT by NobleEagle2004 ("You Are The 1st Brigade!"StoneWall Jackson)
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To: MrB

“If you’re a believer,

read Ephisians 5 and 6 and get back to us with the answer to whether you should play GTA”.

...thanks for the heads up on this passage from the Bible. I went ahead and googled it. It has been a long time since I’ve read this. Refreshing.


31 posted on 05/08/2008 12:40:39 PM PDT by albie
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To: ctdonath2
Halo is often lauded for complex gameplay, great graphics, and a vast story arc.

bttt

'Reaper'

32 posted on 05/08/2008 12:41:04 PM PDT by processing please hold ( "It is dangerous to be right when the government is wrong.")
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To: AreaMan

Personally — I don’t buy it. I am an occasional video-game player, and though I have not played GTA ... I have played some violent games with definite adult content (God of War, for instance — a game that I cannot recommend highly enough). I am a conservative, a Christian, etc., and I just don’t buy that this particular video game (due to crudity, lust, whatever) is much of a concern for an adult mind. Children are a different situation entirely.

The analogous situation, to me, would be movies. I watch relatively violent movies, where foul language is fairly common, and occasional nudity/lust is certainly not unheard of. Among my favorite movies of late is The Departed — the language is consistently objectionable, and the movie is a general bloodbath ... but, like GTA, it is a genuinely good movie. Gladiator, Braveheart, Saving Private Ryan, 300 and The Patriot were all bloodbaths. All are still entirely worth seeing. Despite my movie preferences, I remain the strong Christian conservative I was before viewing them.

I simply don’t buy that people of otherwise strong morality can be unwantingly corrupted by movies, video games, or even the occasional adult feature (which my wife and I have been known to very occasionally partake).

Weak moral conviction or weak marriages might be succeptible — truly strong values are likely not. Like money, “corrupting influences” do not destroy morality in men — they may simply expose deficiencies that were always there.

H


33 posted on 05/08/2008 12:42:40 PM PDT by SnakeDoctor
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To: AreaMan

I learned a long time ago that if I have to question whether I should do something......

I probably shouldn’t do it.....

That stated, I don’t always listen to my own advice......


34 posted on 05/08/2008 12:44:24 PM PDT by nevergore ("It could be that the purpose of my life is simply to serve as a warning to others.")
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To: AreaMan

I scrolled about half way down and read all the negativity about games and such, but I’ll comment anyway...

GTA is a riot... All of them... I play them now that I have won them all, just to see the extreme depths of the games program.

Coming from the era of pac man and space invaders, and then picking up a game where you can steal cars, do drive by’s, hit jumps and do barrel rolls in cars and trucks, is cool. Am I now a mind full of mush because of it? No. I ain’t no different than before I picked up a PS2 controller.

For all the naysayers around here that say this is “Bad for someone” is down right silly...

You don’t wanna play video games, don’t play. Although this author set him self up as first person, he is still sending a message. A message that I for one think is a waste of time...


35 posted on 05/08/2008 12:53:33 PM PDT by sit-rep
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To: WayneS
I think you are WAY over-analyzing this. If you’re uncomfortable playing the game, don’t play it. It’s not exactly one of the great philosophical questions of this Age.

Ah, but the object is to over-analyze, find it guilty, then work to eradicate it completely, because if someone who's got the fear o' God in him can be led astray by a game, can we possibly take a chance with those who didn't have a good Bible teacher?

IOW, we've got people who don't trust themselves to make good decisions, so they can't trust anyone else to do the same.

36 posted on 05/08/2008 12:54:37 PM PDT by dbwz (kthxbai)
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To: Mr. K

Kind of like quake but there is a great deal of driving of every different sort of vehicle, the games are mostly set in an urban jungle type of environment, and it’s a huge parody of tv/movie/rap culture.


37 posted on 05/08/2008 12:56:10 PM PDT by ichabod1 (I know the diff between right and wrong. Right: What I Am. Wrong: What You Are)
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To: AreaMan

Excellent and insightful essay.


38 posted on 05/08/2008 1:03:46 PM PDT by LearsFool ("Thou shouldst not have been old, till thou hadst been wise.")
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To: TheWasteLand

Huh boy I sure hope you never get ahold of Bible Black if you think grand theft auto is bad.

I have a very strong stomach and certain parts of BB made me feel ill (posting details would get this post deleted). It should be noted though that its a very different kind of game than GTA and its an Eastern Game rather than a Western game.

In any case I had fun with the grand theft autos and I’ll probably pick this up at some point, people should stop making philosophical commentaries on games and just pick them up and enjoy them.

Personally I play video games to kill stress, and while I’ve killed countless thousands of computer characters over the years I’ve yet to kill a real cop or to deface private or public property or pick up a hooker and run her over for taking my wallet.

Games never lead children down a bad path unless its a child’s only form of guidence. In most cases though children wh oare raised by video games would end up going bad or crazy anyway, in earlier times televsion would be the culprit, or comic books, or the communists (The only valid corrupter on the list).

Pick up grand theft auto, if you don’t like it then play Hello Kitty Island Adventure.


39 posted on 05/08/2008 1:06:28 PM PDT by utherdoul
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To: utherdoul

That thing flying over your head, that was my point.


40 posted on 05/08/2008 1:07:37 PM PDT by TheWasteLand
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