Posted on 03/17/2013 9:05:30 PM PDT by caldera599
At first glance, Spec Ops: The Line looks like nothing more than a straight-ahead military shooter. Its story tells of some future date when the desert-bound high-tech city of Dubai is being blasted by incredibly deadly sandstorms. These biblically proportioned tempests are leaving luxury hotels and skyscrapers buried beneath shifting dunes and swirling debris. Dubai's wealthy elite initially downplay the situation before evacuating in secret, leaving countless "lesser" citizens behind. And so, the United States steps up to help evacuate the populace with an infantry battalion led by American hero Col. John Konrad.
By the time gamers are inserted into the equation as Capt. Martin Walker and his Delta squad of two well-seasoned soldiers, though, the evacuation assignment has somehow gone terribly wrong. Konrad has refused orders to leave the city, thousands have died, and a giant wall of sand has completely blacked out communications. In fact, it's possible that everyone's dead. Walker's been ordered in on a recon mission to try to find out what happened with the muddled evac.
(Excerpt) Read more at pluggedin.com ...
The creators pretentiously claim to inspired by Joseph Conrad’s Heat of Darkness, but I doubt they even read it, and were just copying from Apocalypse Now. The story is garbage and, you spend a lot of time killing American soldiers. The gameplay is OK.
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