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GTA 6 publisher suggests games should be paid for per hour played
https://www.msn.com/ ^ | Nov 15, 2023 | Kenneth Andersen

Posted on 11/16/2023 7:30:24 AM PST by Jonty30

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To: Jonty30

I’m with you on this one. For the most part, new games coming out are filled with an agenda; gay, trans, Marxist, DEI crap. I have a great library of top-notch games that I play on a rotating basis. No agenda and most are masterpieces. Some but not all include the Bioshock series, Dead Space series, God of War series, uncharted series, and a bunch more sprinkled in. I want to play great games with excellent stories, not propaganda that focus on woke crap.


21 posted on 11/16/2023 8:25:37 AM PST by An American in Turkiye
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To: Rural_Michigan

Yes, for some reason the customers just take it.“

https://www.youtube.com/watch?v=ujsYUMZQPdw


22 posted on 11/16/2023 8:27:08 AM PST by gibsonguy
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To: Rural_Michigan

Addiction.


23 posted on 11/16/2023 8:57:58 AM PST by piasa (Attitude adjustments offered here free of charge)
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To: PGR88
The entire world of business software has gone to the rental/subscription model.

I've been a software developer since 1980. In the early years we built code and shared updates in isolation from business support. When I fixed a portability problem in the "zip" software central directory structure, the package suddenly appeared on 10 new platforms. It was a win for me because what came back helped on some other environments that I had to support. It was a good give-and-take world.

I'm coming up on 32 years with my current employer. Our business model is development/upgrade of software for paying contract customers. We use a variety of quality tools from other vendors. We often hammer them so hard that we find bugs the vendor missed in development. We pay for support and in most cases a bug report generates a fix inside of a week. It's a more professional way to do business. OS vendors e.g. Microsoft and Linux vendors (Red Hat, Ubuntu) provide ongoing security/bug fixes. When you pay them for support, it gets higher priority attention.

I'm not a gamer. I also don't watch TV...especially where monthly subscriptions are required. A streamed video game is all expense to the end user with very little value returned. I suspect driving the subscription model to hourly is not going to turn out well.

24 posted on 11/16/2023 9:15:56 AM PST by Myrddin
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To: chief lee runamok
The rise of online multiplayer games with a diminutive lone player option was the end of gaming for me.

My kids were playing some of the early versions of Doom. I put Ethernet cards in their PCs so they could engage in multi-player mode. Strictly on our home LAN. I spiced it up by patching some of the characters to be pink rabbits. It was amusing for them in the late 80s. My "gaming" had been limited to the early versions of "adventure" with strictly keyboard entry and text responses. Mapping the caves was done on a local piece of paper. There was no graphic to spoil the task of building a mental model of the cave structures. When games devolved into full graphics with game controllers, all the imagination/logic went down the toilet.

25 posted on 11/16/2023 9:24:28 AM PST by Myrddin
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To: Jonty30

I agree with you. The first thing I said when I saw th eheadline is “well, looks like I’m not playing GTA 6” or any other game for that matter that charges by the hour.

But when you get down to it, we’ve been paying for time in video games since probably Everquest or World of war craft.

Yes...that was a monthly fee...but all a month is, is a aggregation of 730 (ish) hours.


26 posted on 11/16/2023 9:49:53 AM PST by suasponte137
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To: No.6

Self-reply: obviously I was sarcastic about that — and the rise of home consoles and computers was the end of the arcade.

I absolutely understand why a game company would desperately want to return to non-ownership and continuous revenue stream. Probably beats “now buy Madden 2024 to replace your Madden 2023 with minimal code updates and new skins and names” (or GTA XXII or whatever in this case) especially in the woke-world where one syllable brings the cancel mob in to ruin you.

On the consumer side, though, there’s a different thought. Between still-great older or even freeware games, games with long play value, and Bidenomics, a game has to offer big value to be worth any money, and fewer people have or want to have tons of time and money to sink into entertainment of any sort.

This guy should be counting his blessings that woke movies and idiot amusement parks are tanking so people are even looking for a bit of fun, not trying to figure out how to turn every last moment into a (literally) taxing experience.


27 posted on 11/16/2023 9:51:43 AM PST by No.6
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To: Jonty30

That discriminates against incompetent older players!


28 posted on 11/16/2023 12:06:25 PM PST by Pearls Before Swine
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To: suasponte137

I’ve never paid a subscription for a video game. Although, I think paid extra one or two times, for the upgraded version of the initial game.

I like to own my software outright or I won’t want it.


29 posted on 11/16/2023 2:28:59 PM PST by Jonty30 (It turns out that I did not buy my cell phone for all the calls I might be missing at home.)
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