Posted on 09/09/2016 10:58:31 AM PDT by BenLurkin
When Bethesda showed off Fallout 4 at E3 2015, the biggest surprise of all was that user-created mods would be coming to both Xbox One and PlayStation 4 for the very first time. It took some time, but Bethesda was finally able to bring mods to Xbox One in May just a month after their were made available on PC.
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After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition, Bethesda explained on its blog.
Mods might not be necessary to squeeze hundreds of hours of fun out of the massive games that Bethesda develops, but the modding community surrounding this company is massive and prolific. There are thousands of mods available for both Fallout 4 and Skyrim, but until Bethesda and Sony work something out (providing they ever do), PS4 owners are going to be missing out.
(Excerpt) Read more at bgr.com ...
Very cool!
You are exactly right. PS4 gets you No Man’s Sky whereas Xbox gets you Fallout/Skyrim mods plus ReCore. Sony PS4 marketing has some work to do.
The arguments console makers have put in the face of why they don’t allow user mods has really been solid IMHO.
1. You have no way of guaranteeing ESRB ratings of mods.
2. You have no way of guaranteeing copyright infringement of mods. Anyone that’s played PC mods knows there are Star Wars mods for Doom, Half Life mods for Left for Dead etc. It goes on and on.
3. There are so many PC/political abuses that can possibly go wrong that alone make it not worth approving.
4. PC mods are frequently hosted for download on fan sites, clan sites not a Microsoft, Sony, Bethesda etc. site. Therefore major publishers and developers can say “It’s not us.”
Now that MS has said “THIS MOD CAME FROM XBOX LIVE AND IT IS ON OUR SERVER!” they have a whole Pandora’s box of potential troubles.
I always viewed console user mods as a potential way to only have to purchase one game a year. Seriously, I think with Halo 2 and Wolfenstein for the original Xbox if there were user mods I would have only needed 2 games the entire generation.
SCREW consoles. PC is WAY better. I have Fallout and skyrim on my pc and use an xbox 360 controller (USB) plugs right in the front.
Bethesda IMO is THE supreme game developer. The Fallout series is incredible. And skyrim is probably the most beautiful game I’m ever played. Seriously, some scenes in skyrim actually look like paintings good enough to hang on the wall. Course I use it on my 60” tv using a pc.
It is definitely odd that Sony doesn’t see mod support as high ground in the war for the living room.
Reason for going PC: My ps3 died. I researched and found out how to fix it. I did, surgically disassembled it, re-assembled it better than new. It worked for a few weeks then crapped out again.
Upon taking that apart, I learned WHAT CRAP a sony playstation is. Maybe the PS4 is better? Doubtful. Made of utter garbage. A pc is upgradable, and made of much better components.
Why anyone would buy a sony playstation is BEYOND ME! They are garbage.
On a positive note, the HD I took out of my ps3 is now in my laptop. Doubled the space.
Seriously, playstations are disposable items.
I agree that PCs have a lot of advantages over consoles, but simplicity still makes consoles compelling. It is much easier to install and run a console under your tv than it is to put together, install and maintain a gaming rig under your tv.
Its a stupid move for Sony and one that will likely cost them console sales when the next TES game arrives a few years from now. That series (and the Fallout games) are huge sellers, enough so to drive new system sales, but a major part of that is in the size of the online mod community. If Sony cuts that out, fans of those games will migrate to consoles that support it or dump consoles altogether for the PC.
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