Posted on 07/29/2013 6:21:09 AM PDT by 1rudeboy
One of the largest video game space battles ever seen has taken place in the Eve Online game.
For five hours on 28 July about 4,000 players took part in the epic battle between two of the game's biggest alliances.
The two sides were fighting for control of resources within several of the game's solar systems.
Time was slowed down in the virtual universe to help servers cope with the huge numbers of players and ships.
The battle pitted spaceships belonging to CFC against those from the Test Alliance in a region of space known as 6VDT. It ended in victory for CFC.
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By the end of the conflict thousands of ships are believed to have been destroyed.
Their destruction has a real-world cost as the game's internal currency can be bought with real money.
So far no-one has worked out the total value of the ships destroyed, but a far smaller battle earlier in 2013 laid waste to far fewer spacecraft that in total were estimated to be worth more than $15,000 (£10,000).
(Excerpt) Read more at bbc.co.uk ...
That's cheating.
(But this is still way cool- I hope the go for a rematch with better servers)
I guess this is one non-destructive way to spend your time while waiting for Obama’s economy to recover.
At any given time, there are 30,000 to 40,000 (on average, the number can break 50,000) characters online.
Actually, that’s a feature. Otherwise, the server would crash from the load. . . (Former EVE player)
Just think of it as all the captains being on speed.
This is so kewl.
Anyone remember playing Freespace 2 many years ago?
THAT was a fun game.
Not really, since both sides experienced the same adjustment.
Eve isn't a "twitch" game like a first-person shooter. You don't "aim" at opponents: you target them, and the game engine inflicts damage based on probabilities that account for distance, weapon and ammo attributes, and even the relative mostion between the two ships.
In big space battles like this, the biggest problem is lag: you don't get status updates fast enough to determine success or failure and initiate your next action. For example, you are concentrating fire on a dreadnought, but once it is destroyed, you want to switch to the next target as soon as possible.
Or you have been targeted yourself, and want to withdraw and repair/recharge instead of being destroyed. If you don't get timely status updates, you could be destroyed without any warning.
CCP has invested a lot of effort in reducing lag. But, it's a classic conundrum: there are always bigger battles. :-)
You might think about returning. It’s truly a stunning and fascinating environment, especially for this science-fiction fan. Nothing else compares. Over 7500 systems now, and backstory of remarkable depth, believability and consistency.
Tried. Interface has changed enough that I need to start a new toon, and learn the new system.
And we ALL know about the EVE learning “curve”. . . (evil grin)
I left after my corp got suckered into an alliance to move into lo-sec. . . . we were all fairly novice players. I lost just about EVERYTHING when out station got wiped out by the GoonSwarm (this was 2006 or so. . .)
Ah yes, the infamous EVE learning curve. Keeps the riff raff out. Mostly. The riff raff that remain are by turns amusing and at times, highly dangerous.
After working through the tutorials, I was invited to join a small corp of mostly veteran and mature players. That’s made all the difference. A brief conversation with one of the vets can save weeks of fumbling around.
For me, the EVE universe is a pleasant respite from what is becoming an increasingly dire and dangerous situation - the looming collapse of Western Civilization.
Did you guys see that one ($9,000) carrier got lured in and destroyed a couple weeks ago? ;-)
This is so stupid.
And still pretty much true!
One weekend while I was out of town, GoonFleet declared war on me, waited the requisite time, destroyed my station, and dropped the declaration before I returned home. They claimed they were "protecting their precious asteroids, by eliminating the demand for minerals". I kid you not.
I didn't lose my most valuable assets: the original blueprints. Those were still in my hangar at a nearby NPC station, and I'd still have them if I logged in to Eve again. But, I wasn't interested in monitoring my station every day.
I read a few articles about this latest battle, and noticed that GoonFleet declared war on the trading hub in Jita last year, and effectively blockaded the system for awhile. So, I think I made the right choice for me.
The Goons seem to be intent only on causing chaos for their entertainment. When I was a pre-teen, I enjoyed doing that, but I've outgrown it.
I finally called it quits when carrying several billion ISK of station parts, got griefed by some gate-campers, and the more senior guys in the corp couldn’t be bothered to help or escort. . . I was, after all, carrying parts for their under-construction POS. . .
The GOONS are anarchists and nihilists who destroy just about every online game they infest just for kicks and giggles. Whenever I see a GOON, I try to swat it.
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