YOU’RE A GD EVIL LIAR! HERETIC! SINNER! THERE MUST BE OPEN SIZES FOR USERS!
LOL...;)
I like having different sizes, when I went from my i760 (240x320) to my HTC Touch Pro 2 (480x800) most of my apps scaled properly; those that didn’t took a few months, but the developers ultimately got it right.
In this day and age, I don’t see why we cannot support a multiplicity of screen sizes (so we can have multiple price-points and sizes), and allow the user to make the UI elements larger or smaller and placed at THEIR command. The device should allow customization to the user’s needs, not what the developer thinks the user needs.
For my home screen, I have mainly big icons; on my secondary screens, the icons are smaller and more populous. I use the home screen a lot, so big icons make it easier/faster to use, but on the secondary screens I can take a little more time.
And likewise with contacts; I’ve mixed icon sizes, with my most-dialed people getting big pictures, and my lower-used contacts are small.
And as we see with the iPhone, even they have changed the screen size/resolution with this new version...
But at least we have more and more devices coming out with unique features, breeding competition and innovation!
here’s a good example where allowing multiple screen sizes and resolutions kills you.
Look at peggle on the iPhone. It really looks great (and sounds pretty good too). Look at Peggle on my tilt 2. You can tell it was designed for an inferior screen and speaker. They just prettied up the border if you have a big screen but the resolution still stinks and it doesn’t scale for landscape (other than changing the pretty border from teh top/bottom to the sides.