LAWRENCE F. CLARK
CHAIRMAN OF THE BOARD
SONALYSTS, INC.
In the remarks before HASS, Clark talks about developing 688(I) Hunter Killer (introduced in 1997 and it has been the best selling submarine game yet; to date there have been more than 400,000 copies sold. It was named the "Best Combat Simulation of the Year" for 1997 by PC Gamer magazine, and it was named the "World's Most Intellectually Challenging Game" by The Guinness Book of Records in 1999 and 2000.), Fleet Command, Sub Command (a sequel to the first game. It outsold both of the first two for the same time period. It was shown to the Commodore responsible for Submarine Force-wide tactical development to demonstrate two specific potential training capabilities -- high density contact management training (which could be done right out of the box) and submarine fire control party team training (which would require a small additional development cost). These are both very important training issues, and both are hard to address if the only opportunities are "on the job." The Commodore immediately understood the potential value of the concepts contined in the game, and Sonalysts believes that the Submarine Force is likely to pursue them. There also are several other potential training enhancements to that game on the drawing boards).
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