Ping list for the discussion of the politics and social (and sometimes nostalgic) aspects that directly effects Generation Reagan / Generation-X (Those born from 1965-1981) including all the spending previous generations (i.e. The Baby Boomers) are doing that Gen-X and Y will end up paying for.
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My 17 year old plays video games in the room right next to the room where my computer is, so I can hear him when he's playing.
My observations:
1. Games like Splinter Cell and Halo, when played interactively with other players, seems to count much on communication skills with the other plays, and also emphasizes leadership skills. Somebody has to take charge and organize the mission.
2. The hand/eye dexterity for some games is amazing (he's playing a racing game lately...Forza Motorsports) and when my husband and I tried it, we were failures because the controls are so sensitive.
3. DDR is the best thing to come along for exercise, but also for coordination. Complicated routines have to be doing something for your brain. Seeing the screen images and immediately translating them into moves at a rapid pace is complicated. I tell my son he's developing "eye/foot" coordination, LOL. (part I like least about this game is that it sounds like there's a herd of elephants in the game room.)
And my one final take on video games. I don't understand what the big deal is for people that say their kids are spending too much time on them.
My kid goes to school, comes home, does homework, practices piano, does his chores, and then spends his free evenings (2 nights he goes to youth group at church), so 3 nights a week playing video games.
He watches NO TV, because he's playing the games. I'd much rather have him playing the video game than watching TV. Just my 2 cents.
bttt
All my nephew does is play video games and he weighs 200 pounds in the eighth grade, with no social skills or ambition that I can detect. Which is cause and which is effect? I can't really say. I just find this hard to believe.
I always thought that video games would be benefiical for something......
If only the kids would stop playing the things, haven't seen them in years!!!
Of course.
Hey now. This is interesting.
Using games as a learning tool is supposed to be a new idea? Talk about an article about nothing. Games and simulations have been tried and true learning methods for years now. Doesn't mean playing doom or quake or grand theft auto is going to teach you anything useful, though.
I think all that time I played "Balance of Power" just made me paranoid.
Well, you know the saying "[The] Gulf War [I] was won on the playing fields of Atrai".
I'm kind of afraid
they set false expectations.
I just don't believe
that if I'm attacked
by zombie dogs, a hot girl
in a mini-skirt
will come to save me
by killing the dogs with kicks
to their zombie heads.
I can believe. I thought I was wasting too much of my life on Civilization, Sim City and Railroad Tycoon variants over the years, but when I got to the work world, I found that the experience was very useful for understanding the importance of planning, of pacing yourself, of managing multiple projects, and most importantly, how budgets work and how to balance debt and investment.
Communication skills from computer games, on the other hand, were zilch. I had to learn those in the real world.
Things Ive learned from Grand Theft Auto
Pimps Up! Hos Down!
Violence really is the answer
Autos are very, very explosive
Never be without a strap
Changing your clothes will fool the cops
Gang members have a lot of money, but they heavily armed
Enemy Engaged: Commanche vs. Hokum got me interested in the ChiComs and their threat to Taiwan, Japan and ultimatly the U.S.
Heavy Gear II was a mecha game I played from 1998 to 2002. I played online and led a squad-sized "clan,"; using effective tactics and communications to defeat the opposing force.
Mechwarrior II was the first ever PC-CD game I ever played. It was a lot more than just shooting other mechs, you had to manage a lot such as heat, ammunition etc. Mechwarrior 2: Mercenaries was all of that plus part management sim.
bump for mark
feminists will immediatly state that playing video games is a mandatory requirement that ritalin be perscribed for players.